CS TTT - ttt_damons_canyon

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kirby8989

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Hey guys!
I've made another TTT map. This one comes with an attempt to use a more nature like theme. It is taking place in the mountains within a abandoned warehouse.

Download link: https://gamebanana.com/maps/207410

This one does not come with a Traitor Room as I've received quiet a lot of comments about them being OP or boring to play around.
Let me know what you think and hopefully we can play it together on the server.

// Damon

 
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kirby8989 kirby8989

I really like this so far. I'll give a few small things about it that I believe could make it look better, but the design is really awesome.

First thing are shadows from trees and other objects, I personally do not like the look of the shadows that trees give off as it makes it darker, but in this specific location I feel that it's too dark and weird looking because of the shadows.
http://prntscr.com/qh8kdy

Second thing are these plants that are in the ground/wall, currently they have a black shadow around them which makes them look "cheap", would recommend removing the shadows around these or adding lights around those areas (whatever fixes the issue).
http://prntscr.com/qh8jtr
http://prntscr.com/qh8nrt

Noticed that the clip brush here that blocks players from going outside of the map went inside the map so there's just a random spot where you can't walk
http://prntscr.com/qh8oew

You get stuck on the wall in this spot
http://prntscr.com/qh8soq

Suggestion for this spot would be to add a small ramp here to get over this instead of having to jump/crouch, along with making it bigger so that you can walk through it instead of having to crouch. Basically just making the map more fluid as having to crouch through areas just makes it harder to get around.
http://prntscr.com/qh8prj

Could potentially add something else here so you can get up through this way as well (small block or something), as I believe fluidity in a map is a major thing.
http://prntscr.com/qh8s1c

There's also two lights that are too bright in this hallways, this is the only hallway that it's an issue.
http://prntscr.com/qh8mto

The last thing I noticed was the doors, on all of your other maps the doors open based on where you open them from (both ways), but on this map most of the doors only open one way.
 
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Custom Stats: I love your map but....
Heres just 107 revisions I reccomend making.

Lol
 
Thanks for the fast response! I took all your suggestions to heart and made a quick update to b1. I also fixed some other errors I found.
Hopefully this one can be seen as stable.

Glad you liked the theme, I'm not used to creating with displacements but I think it works fairly well in this level.

The Gamebanana link has the updated map file to _b1
 
Bump.

Did you take a look at the new version yet?
Would be interested in playing it on the server.
 
I played the map twice kirby and i like how it is a even map not favored towards traitors or inno.
 
That's dope. Did you play it on here on EGO?
I didn't know they added it already.

Do you think I should add a Traitor Tester?

Edit:
Any news Custom Stats Custom Stats
 
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I don't think its needed, on City slayers its never used
 
kirby8989 kirby8989

After testing the updated version of the map out a bit I have some suggestions to improve the map.

I believe adding a Traitor Tester to the map would be a great idea as it provides something unique to the map and allows players to play around it

Regarding this section of the map I believe maybe add a window or something at any section of this back wall to be able to view the outside of the section without having to jump down

17384926a197ca30e7142708adb9c228.jpg


The bottom right corner of this section has a player clip causing players to get stuck in this corner forcing them to go around it
b4843a4096faa2e0894059daf3533582.jpg


As for the map as a whole I love that it will play as a run and gun style as its small and has many passages. But maybe consider adding a unique feature like a teleporter or something to sections of the map allowing faster movements around the map. Just a thought to make the map more unique no big deal if not
 
Alright so I've made some new stuff for the map.
This version will be B2.

So i fixed the clipping issue you found, but I decided to keep the wall there at the top part. As I feel it would perhaps make it a bit harder for Ts to kill people on the outside.

It will feature 3 traitor only locations, but they only have guns and ways for the Traitors to travel. They have no windows for them to use for their own advantage.

The coolest new part is the Traitor Tester, which also is breakable by destroying the generator.
Oh and the Traitor Tester has an escape route for Traitors if caught in the wrong area. They can press en escape button and fall down through the Testers floor into a T room. But they can be shot while attempting to press the button.

This is what it could like after they've escaped. A door protects them for 3 seconds, but it is wallbangable.
vzbU8dK.jpg


Here are some screenshots of the new areas.
dbnOc51.jpg

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Download:
 
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great additions kirby8989 kirby8989 I asked the Server Specialist team for opinions on the map and they all loved it. Looking forward to this being on the server as it is a great map with these changes
 
Ah, another map where the whole server asks if I made it

Went ahead and tested the map out with a couple people and personally enjoyed it quite a bit, once again another great map kirby8989 kirby8989
 
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