jb_dojo - make tnt insta kill instead of splash damage

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zach

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There are 2 games on jb dojo where if a T hits a tnt block, the block explodes and does splash damage to everyone around it. I believe it should be changed to a insta kill where it doesn't explode and instead only kills the T that touched it. Example: jb_minecraft TNT Maze. This game gives every T a fair chance to complete because the TNT doesn't do splash damage and it doesn't kill T's that didn't touch the TNT.

"Lava/TNT Climb" - This is a problem for this game because a lot of T's playing the game will die due to the splash damage just because they are close to the TNT. Now the T's could go one by one, but this causes the game to take longer. If it was insta kill this would not only make the game go quicker, but would prevent T's from dying that shouldn't have.

"TNT Run" - This is a problem for this game because you have to have the T's go 1 by 1 instead of all together. This makes the game take a LONG time. If the TNT was insta kill and didn't go away. This would fix this and would make the game played more.
 
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+1 Great suggestion

We should also look into adding a recall button to the TNT run so it can be played as the first game of the round.
 
I remember Tora fixing this on jb_minecraft_beta, it would be a cool if jb_dojo isn't splash damage so warden doesn't have to offer hp. +1
 
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