Power_Outlet

I play fortnite do you think I'm happy?
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Hey all, as many of you know the map jb_dust2_final_ego has a few problems. I want you to post below an idea to change/alter the map for the better. If you dont play jb and you want to enter just tag a few people(preferably those who play JB other than myself). 1 comment only with any ideas please! Do not respond to people's comments about ideas either! Keep it positive please!

Giveaway item: AWP Atheris FN
View attachment 22288

Will draw in a few days!
 
S Shadowz SauceD SauceD Billy I think removing a few of the doors and making the armory vent take many hits to open would help balance the map.

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Twisty Twisty S Shadowz ringos
The map is kinda bad because it's really narrow and closed off in most places, giving t's more options on how they want to rebel. If there was a way to make the map more open, for example removing some doors like Shower Shower said, then I think the map would be a bit more playable.

Also add surf :).
 
Make the scout secret not possible within cells but still possible on that platform to the left directly out of cells. Make vents 20% open 80% closed. Also make armory non-accessible from the outside for terrorists. Make the floor above deathcrate/lasers hard so it doesnt let killed CTs' contraband drop. P.S. get rid of the stickman porn.
purducken purducken Jacko
 
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Fix glitches (vents permanently open, throwing guns through floor). Remove explosion secret. Remove death when failing to enter vents. Make the area just out of cells more wide, which will make it easier to move ts. Increase hallway size. Remove window into vents. Add minigame to cells. Move deathcrate from below the cell button, to the new land mentioned before. Make it more fun for people who aren't JB gods to pursue secrets.

If a ct is killed by a t from scout secret, and the ts are playing deathcrate, the Ts get the gun. This sounds very specific but it happens too often and let Ts win every round.

The other thread has a lot of good suggestions.
 
Make vents not 100% of the time, maybe like 30-40%. Replace scout secret with mp5-s. Remove the box that helps you jump over the bar wire to scout. Allow CTs to use low gravity, so remove the gate. When the vent closes on you and kills you should still be there, it should be a risk willing to take when going for vents. Make armory door CT only from going outside to in.
Shower Shower Zacc
 
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- Make the scout secret not reachable in cells or make it harder

- Make the exploding secret a lot harder to do/update it. Make it something worth trying to do rather than a click to win button in cells. [And what I mean by worth is something rather then getting a free W in cells]

- Make vents 10-15% open chance or add more areas to reach rather then armory/right out side armory...

- Change the location of armory/Make it non-accessible from the outside by terrorists.

- The map is really small! Make Hallways/Outside Cells Wider

- Add a few more games [Surf, Maze etc], I feel there are only a few good games on this map, so people tend to rebel quite a bit more.

- Don't allow the floor above colors to let killed CTs' contraband drop.

ALSO, Too many different secrets here and there, I swear we don't know what half of them do, its just click and wait.

and as many others have mentioned... There is a QR code that pops up in cells that leads to a porn website.

Spare webby webby Chael
 
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Spare purducken purducken Katiee we gotta figure out all the buttons do because most of them just say unknown in logs and with that in the starting that most CT stand above death crate we need to remove a lot of those music options/games


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T Tlalog Spare Belt FishFillet kuantum

I have played this map at least five or six times in the past two days and oh boy, it’s crazy... I have a few ideas on how to fix this map.

First: Remove all of the music from the games, not from secrets or disco.
I find that one of the most hurtful things to this map is not the tight corners or small hallways, but the music from games. The music caused by any of the buttons above deathcrate is too loud, annoying, and pressed by guards way too often. It ruins the role play aspect of the game and it becomes hard to hear the warden and it is difficult for wardens to stay focused and try to continue the round.

Second: Make vents lead to one more area, make the cell vent breakable, and increase the time it takes for them to close.
When I rebelled in vents, I found it was either one of two things, lackluster or just flat out broken. To fix this lackluster part, make another exit to vents by disco/pool/wipeout area OR by the deathrun next to climb. This in-part with make the vents breakable will allow for a better rebel experience and will allow guards to be able to pursue vents off of sound. The extra time vents is open will compensate for the time it takes to open them.

Third: Less secrets and fix the deathcrate area floors!
Let’s be frank, there are waaaaay to many overpowered secrets in this map. From ones that spawn multiple ak-47s in cells, to some that just randomly kills a guard, to one that even blows everyone up! There are just too many broken secrets. Nerf them, or remove them entirely to see a much better experience on this map. Also, the floors in deathcrate area are broken. Guns fall through the top level of glass which lets prisoners rebel with ease, and then the floor under, when opened for deathcrate to be played, does not let any guns fall through. This has led to times where we couldn’t get rid of weapons unless going all the way in there and disposing each one manually. Fix those floors!

Also, against what others are saying, keep the scout the way it is please. There is a one-way window that can be activated that was specifically made to counter the scout. I also think that changing it to a pistol will buff the secret instead of nerfing it.


Forth: Remove the inappropriate pictures of porn and sex on the walls in cells.
This is just gross and not PG-13. There is a secret in cells where if you press on the mural of the devil, a code pops up with a caption of, “DONT OPEN”, it supposedly contains porn (I myself haven’t checked because... it’s most likely true.), please remove this.

Fifth: Label all of the buttons more clearly in logs.
Currently either most of the buttons are ‘unknown’ or something else that’s not descriptive enough. Labeling these would allow for us to admin situations on this map more easily.

Sixth: As said above, more games!.., and possibly expand the map a bit more.
Although there are some good games on this map, there needs to be more of them. As Dafoe said above, a surf, maze, and maybe a few others would make a great addition to this map. Also, this map is too small. Expanding it along with adding more games would make this map much, much, much more enjoyable!

Seventh: Make armory doors only openable by CT’s from the outside and add a secret that teleports them into armory.
It shouldn’t be the case where getting to climb takes them right by armory, because as it is now, armory is openable by prisoners which makes getting to climb/deathrun almost impossible with a full server. Trading this function for a secret that teleports them into armory will yield a much better result. You can make this secret somewhere in the wipeout/soccer area.

That’s all I have for now, thanks.
 
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kaZZ kaZZ Jacko Make scout a tp out of cells to a scout somewhere else rather then letting them go back with the stack and make the vent not kill people

also remove all music that is way too loud or turn it down so you can hear
 
- Rename the buttons on the map so they are easy to decipher in logs on who pressed what button.
- Make the RIGHT outside of cells area a little bigger with less random objects in the way
- && Pretty much the other popular fixes, like contraband NOT falling through deathcrate roof, balance vents, fix auto t win button, etc.
Dafoe Dafoe Jacko mouse pouch mouse pouch
 
-Change the scout to a deagle. (could only have 1 bullet if a full mag is too overpowered)

-Change vents to only open like 30% of the time.

-change the box for the scout secret to spawn less of the time.

-Armory door to CT only.

-remove the out of the map exploits.

-remove some of the doors. make it so guns cant be picked up over deathcube.

-make it so guns cant be picked up or dropped through the glass over deathcube.

-if possible make the music less loud.
B Bowhammer Cian
 
slain

Remove some doors. Music off, lowered or area based. Scout should either be a p250 or mp5. Vent should take more hits. Add some more games, the climb on this map is awesome even though it's ctrl+c ctrl+v'd. I love the difficulty! Longjump would fit this map. Difficult games! The area where xbox would be on dust2 is very tightly connected so removing that door would probably be a great idea.

I'm going to do some hammer investigating for secrets and possible map change ideas.

The pit infront of cells is very klunky and in my opinion it should just be deathcrate, people think 4 corners is colors and lasers is loud!
A cool surf idea would be to use the surrounding rocky landscape as ramps like in the new surf egypt.
 
All it needs is a Fixer Upper :)

kaZZ kaZZ Bowl of Water Bowl of Water
Alright this map has the right ideas and good music taste but there is just one crucial flaw and that is really only the starting area. Starting off with getting rid of the scout and changing it to a deagle or even a p250 would work. Making vents as rare as the vents on Minecraft_Beta or adjust it to a fair amount. But if you do change the rate keep it where the vent is on a timer. Get rid of the auto rifle it makes it too easy for t's to rebel. I like the timing for the gun because it's already luck based on where you spawn in the cell. To my knowledge there is only one heal spot I think adding one outside would make it easier on warden to heal their t's. Or label button because you know admins will get the excuse that the person who pressed the buttons doesn't know what it did and possibly get off the hook.
 
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