[JB] Have games like Trivia and Primary Secondary Melee be player's choice

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kuantum

🍔Arbiters? Intern🍔
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I think we can all agree that Trivia, PSM, Talent Show, etc. are entirely luck and ping based games. There is no skill involved to guess 2+2 nor is there any to say a dumb dad joke off the internet.

So when you are one of the losers in those games, and someone says "har har, get rekt n00b" and sides with someone else to let you die for LR is frustrating and hair-pulling, considering all the work you had to go through to even to that point anyway.

What I'm suggesting here is that those games should be voted on by the remaining players (excluding cancer jumps, they are skill-based after all) and that map games should be the reigning decider of LR.

My reasoning is this:
1) You can't die due to uncontrollable cicrumstances.
2) Most of those games are luck/ping based and aren't a good way to decide LR.
3) Underplayed map games can finally shine in this system.

There would need to be some changes regarding gameplay however. The timer should be increased to 10-12 minutes and ghost should be added back for it (it should be added back anyway, #LongLiveGhostMode ) to give dead players something to do.

thank u for attending my ted talk
 
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i don't see a point to this. not once have i seen anyone complain about these games and it would just make rounds unnecessarily long, as well as restricting what games can be played to pretty much exclusivley map games. big -1
 
Restricting all games like that for LR "chances" doesn't seem like the best idea, although i do agree they are shitty and PMS needs to get deleted. I don't think getting rid of all of them is it, really when there is like a minute left and you either do trivia or make the Ts run across the map with like 20 seconds left and 0 LR is given, it is a lot worse than losing LR to something shitty. Also, they sometimes help to even out the Ts in the instance you want to play like soccer or team race.
 
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Although these games may be annoying, it offers the warden an efficient way to quickly eliminate players to ultimately reach their main goal of LR for prisoners. -1 from me chief
 
i don't see a point to this. not once have i seen anyone complain about these games and it would just make rounds unnecessarily long, as well as restricting what games can be played to pretty much exclusivley map games. big -1

You don't have to complain about something to see it as unfair. Those types of games are luck/ping based and are inherently unfair. Players should at least vote on whether or not they want to play them. I don't see how it would be longer than it needs to be, most of the time rounds are rebel rounds and if it is not, we barely scrape by with our current time limit anyway. This is why I wanted a bigger time limit for those big maps and ghost mode for dead players.

Restricting all games like that for LR "chances" doesn't seem like the best idea, although i do agree they are shitty and PMS needs to get deleted. I don't think getting rid of all of them is it, really when there is like a minute left and you either do trivia or make the Ts run across the map with like 20 seconds left and 0 LR is given, it is a lot worse than losing LR to something shitty. Also, they sometimes help to even out the Ts in the instance you want to play like soccer or team race.

This is why I asked to increase the time limit too. Soccer and Team Race aren't really luck/ping based games, so I fail to see that analogy.

Although these games may be annoying, it offers the warden an efficient way to quickly eliminate players to ultimately reach their main goal of LR for prisoners. -1 from me chief

They can still reach their goal if they had more time. Which is why I asked for it.


I think we can all agree some of our more played maps have really underplayed games. Wargame in most maps are completely unplayed. Volleyball and Boomball aren't that played and we should put more emphasis in playing those. In fact, I hear "ur eliminating warden ability to warden" and people act like its a bad thing. It's not. I find it as an opportunity to evolve the Warden gameplay. Wardens shouldn't rely on 1-2 quick map games and play trivia to get LR. That's so overdone and it's more boring in my opinion because Wardens do that ALL THE TIME.

The only real difference in that formula is rebelling and the maps that are easy to rebel on get played because of it. Playing Warden shouldn't be a formula, it should be a creative strategic move to avoid secrets and guide CT's to LR.

Gameplay is stale because we don't change anything. You don't create a better experience if you don't throw a couple of wrenches into the mix from time to time.
 
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Luck games are toxic as shit but I can't agree to this chief. PSM is cancerous as **** but great way to get to LR or a CT win, Trivia is to shave off numbers or end the game to get LR
 
After seeing the opinions that were given on this topic, we don't feel that making these games a choice for the prisoners would be of benefit to the server. Thanks for the suggestion~

~Closed
 
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