CS TTT - ttt_damons_downtown

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kirby8989

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Hey guys! I've made another map, this is one is within the city. I'd really like your feedback on this as it always has been very useful and made the maps better in general.

Have a look! ;)



The Traitors have infiltrated downtown and the last remaining task force has been deployed.Take out the Traitors no matter what in this Action packed environment. Rooftops are in your favor and may the best gunman win.

This map plays similar to Kirbycity with the accessible rooftops, but it has a whole lot more of pathways for sneaky players to use.

It features 3 Traitor Rooms, one which actually is quiet different from the ones you usually find.
One of them is above the floor instead of next to, as usual.

Leave a comment and feedback for improvements!
 
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I went ahead and tested out the map with a few people and did some makeshift TTT rounds.

The map itself looks pretty small at first glance but there are a few underground pathways and accessible rooftops that make up for that. Overall enjoyed the map and think it would be a great addition to the server, +1.
 
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kirby8989 kirby8989

Overlooking the map I actually enjoyed this map as it offers a different play style than other maps and kinda gives me that kirbycity vibe to it (one of my fav maps that is super underrated). With that being said below I have some suggestions to improve the map and possibly make it more enjoyable/improve playstyle.

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Getting console spam needs to be packed

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I know there are ladders on the side buy maybe put water at the bottom so people dont die. NBD if not

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I would like to see another method besides a ladder to get players up to the top such as a staircase or something of sorts. When a high volume of players are on the server this will allow for better traffic flow of players to the top and I think would greatly improve movement around the map. As well as allowing players to get up top without being shot off the ladder.

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Not sure if this texture is supposed to be black no big deal if not I am pretty sure its the same one from your other maps so leave it if you desire

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Consider adding windows or something in these areas to see out of so when you are walking through this section of the map its not just like hallways. I like what you did on safehouse where you had hallways like this but there would be an occasional window. This will also make it so it doesn't look like two giant walls around the map as well

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Consider maybe making this area a circle so if you are coming from the other end of the hallway you dont have to go around to get to the ladder. No big deal just thought it would play better and save time for a fast flank on a player up top. As well as prevent people from delaying/camping this corner of the map

Great work my dude sorry for the delayed feedback life be like that sometimes. You are the GOAT TTT map maker thanks for constantly putting in effort for new maps
 
Appreciate all the feedback Lobster!
Alright lets get into it.

So for the first console spam, I'll look into it. It seems Vide does not pack Decals properly.
I wanted to keep all fall damage areas so that mistakes are punished by having the player die by not playing carefully on rooftops.

So there is actually a ramp to get up to the larger wall, connected to one of the main buildings. Inside also carries some stairs. I might add another sort of ramp but it would hurt the map visually as it seems right now.

Thanks I removed the broken prop. Weird though since it is included with csgo by default.

Yes interesting proposal about adding windows. The main reason I avoided this, is because of how much detail the map already has being rendered at all times. If I do open up these areas they will also be rendered while being outside. I do have to keep fps in mind. However some area could still maybe be opened up and use a smart areaportal. Will think about it.

Yes the lower part could indeed use a few more paths, but this could also make players able to avoid confrontation easier so, not sure about this one.

I did update the map to a B1 version. Fixing most visual bugs and adding another T room with a T trap.
This to prevent people camping the police building with too much ease.
 
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