[TTT] Eject Players out of the T Room after a minute

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kuantum

🍔Arbiters? Intern🍔
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Camping in the T Room is universally hated and the amount of RDM that goes on in the T Room if an innocent gets inside is a situation that I call: super not cool?.

I think a better fix for this is have an expiring T Room. Take for example, Damon's Disco, going into the T Room should net you a place to hide and a place to grab Power Weapons (AWPs, M4's, AK's, etc.). Maybe be able to activate the traps in that time. Then after that 1 minute is up, you teleport somewhere else on the map. I think this style of play makes the T Room a more strategic option than just waiting for the end of the game, leaving, then doing something else.
 
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Innocent players will camp the teleport locations. More importantly, how do you turn off the timer if they leave the room on their own accord.
 
Innocent players will camp the teleport locations. More importantly, how do you turn off the timer if they leave the room on their own accord.

If you have multiple teleport locations that are far and out of the way, this shouldn't be an issue.

The timer should still keep running even if they leave the room, that way this should be an interesting strategy for T's when to use it.
 
This is really a map thing more than it's a programmatic gamemode feature.

In short, no. It's not worth anywhere near the effort necessary to update every map to use specialized logic and tie that logic into a gamemode "TTT_IsClientTraitor(client)" check.
 
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