CS CSGO TTT Radar/Revive

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Spock

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So for the radar, it updates every 5 seconds and that usually would be a problem cause when i bought it 1 day I found where the last inno was at and after that It was hard for me to find his radar blip again, so for my suggestion I was hoping the radar blip could go all over the body and be more distinguishable, and that it would show where the innos and D's are at in different colors.

As for the revive, since a D has a D revive, a T should have a T revive but only can revive their Teammates and not some other person that hasnt been ID'd yet(if possible), but it can be more expensive and a 1 time use if the CS LE think if it is going to be added or not.
 
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Don't really like the idea of giving Traitors the ability to revive each other.

TTT is already a pretty Traitor sided game mode and all I see is this giving them a greater advantage, when it's not needed. Detectives are consistently the most targeted player, making it hard to do anything with 8+ Traitors on the look out for you. So personally it makes sense why there is a Detective revive and not a Traitor revive.

Just my opinion though, I'm sure others will have more to say.
 
If t's have revives then people while already know the t who got revived considering that the traitor died and when someone scans the body it proves that there traitor.

Not a fan of this idea.
 
*cough* I did say a t can Revive their buddies if their body isn?t Id?d or an inno... *cough*


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Detectives have revives because they are targeted, good Ts will try and kill detectives first. If you’re trying to balance the game D’s should get a buff like starting with armor. Regardless nobody would use T revive just like nobody uses detective revive
 
Radar actually works pretty well in its current implementation. The only change I would make would be to remove the radar icon for T buddies since you can already see their red T above their head through the walls.

I'm skeptical about the usage of T revive. Traitors already have plenty of tools (4 pages!!) at their disposal to deal with innocents and detectives. If anything, I think we should focus on giving the innocents something fun/useful so most people don't AFK during their inno round. :)


Detectives have revives because they are targeted, good Ts will try and kill detectives first. If you?re trying to balance the game D?s should get a buff like starting with armor. Regardless nobody would use T revive just like nobody uses detective revive

I like this suggestion. Starting with armor would be a good start to increasing detective survivability. Reducing the cost of the health station and perhaps even the health shot cost for detective would be something else I would be interested in.
 
Spock Spock

While I do agree that with the current radar system it can be difficult to locate players, we feel that this actually can make it more balanced as wall hacks can be a bit much. When it come to revive, there is a reason it's only for Detectives, as traitors already have major advantages over the other roles. Thanks for the suggestions~

~Closed
 
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