Shoutout to all the devs making all the dope JB updates! <3
I love the ideas like gang colors, DS ghost and etc. However there are some bugs or things that would make sense to add to some features...
DS Ghost
I know that the DS Ghost is only being tested right now, however the respwan bug is hella annoying. Everytime you touch a door or a specific map object you get respawned. Dont know why this is happening, but you also get a message in chat saying smth like "[SM] You have been respawned for touching turnable door" and get tele back to cell/armory (depending on team). Imagine getting through a tight space between a door and wall, which is a pain in the ass getting constantly respawned. Pls fix Senpai *uWu*
EDIT:
In arcade when you do decath as a ghost, you dont get respawned for going through lazers or failing the strafe dropdown, but also youre not able to do bhop (you literally respawn after hitting the first platform). Maybe all bhops are "****ed up" in this way? Didnt have a chance to test on other maps
EDIT2:
Yup u cant do any bhop games :/
As a CT you get spawned in armory. So as a ghost you dont have the ability to press buttons so you have no way to get out of armory. A simple noclip would be welcomed, just like in old ghost
I think you guys already know about it, but the autohop is just a clown feature like Spare. Theres an annoying delay between jumps and youre unable to use the speed feature then (didnt work for me atleast).
Gangs + credits
The Gang chat and player colors, on point. We needed those a long time ago
The only thing we are missing is a reason to have a gang or an intention/quest. The color/bombs/etc. features are a good idea that you need to hustle for the credits so you can buy them. However, we need more ways to earn credits. I would suggest gang/game related credit earning, e.g.:
-both LR players from same gang
-your gang did the most damage (credits go to gang bank)
-finding a secret (picking up secret contra/opening a secret)
-killing a CT (successful rebel deserves a reward)
-being able to stop rebelling and get T's back in order (All alive CT's get credits)
-getting round to LR (CT get credits - meaning they were doing a good job and getting the round to LR instead of rebel round)
-killing spree (multiplier for each CT? Getting more credits for each CT killed)
-knife kill
-bomb kill (e.g. 100credits * amount of CTs killed by bomb)
-AND OTHER
These are just some examples. Theres plenty of "events"/"actions" that should be rewarded. Right now the JB server is focused mainly on just killing a CT/T and doing games. Why not give the players a kind of "side quest", like in Clash of Clans you hustle to get your clan more trophies and war points to get some perks.
Honestly, theres a lot of things that can be added to make eGO JB stand out even more and make the gameplay more enjoyable. But so far I can see we are heading there with these updates we are given recently
Oh and yea, Smoko suck my toes
I love the ideas like gang colors, DS ghost and etc. However there are some bugs or things that would make sense to add to some features...
DS Ghost
I know that the DS Ghost is only being tested right now, however the respwan bug is hella annoying. Everytime you touch a door or a specific map object you get respawned. Dont know why this is happening, but you also get a message in chat saying smth like "[SM] You have been respawned for touching turnable door" and get tele back to cell/armory (depending on team). Imagine getting through a tight space between a door and wall, which is a pain in the ass getting constantly respawned. Pls fix Senpai *uWu*
EDIT:
In arcade when you do decath as a ghost, you dont get respawned for going through lazers or failing the strafe dropdown, but also youre not able to do bhop (you literally respawn after hitting the first platform). Maybe all bhops are "****ed up" in this way? Didnt have a chance to test on other maps
EDIT2:
Yup u cant do any bhop games :/
As a CT you get spawned in armory. So as a ghost you dont have the ability to press buttons so you have no way to get out of armory. A simple noclip would be welcomed, just like in old ghost
I think you guys already know about it, but the autohop is just a clown feature like Spare. Theres an annoying delay between jumps and youre unable to use the speed feature then (didnt work for me atleast).
Gangs + credits
The Gang chat and player colors, on point. We needed those a long time ago
The only thing we are missing is a reason to have a gang or an intention/quest. The color/bombs/etc. features are a good idea that you need to hustle for the credits so you can buy them. However, we need more ways to earn credits. I would suggest gang/game related credit earning, e.g.:-both LR players from same gang
-your gang did the most damage (credits go to gang bank)
-finding a secret (picking up secret contra/opening a secret)
-killing a CT (successful rebel deserves a reward)
-being able to stop rebelling and get T's back in order (All alive CT's get credits)
-getting round to LR (CT get credits - meaning they were doing a good job and getting the round to LR instead of rebel round)
-killing spree (multiplier for each CT? Getting more credits for each CT killed)
-knife kill
-bomb kill (e.g. 100credits * amount of CTs killed by bomb)
-AND OTHER
These are just some examples. Theres plenty of "events"/"actions" that should be rewarded. Right now the JB server is focused mainly on just killing a CT/T and doing games. Why not give the players a kind of "side quest", like in Clash of Clans you hustle to get your clan more trophies and war points to get some perks.
Honestly, theres a lot of things that can be added to make eGO JB stand out even more and make the gameplay more enjoyable. But so far I can see we are heading there with these updates we are given recently

Oh and yea, Smoko suck my toes

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