Counter-Strike Global Offensive Jail Server Restricting Jumping During Colors

darkfry

NPC
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Aug 12, 2017
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I've had an issue with wardens doing this for a while now. Basically What happens is they put us on colors, start the game, and then at some point during the game they will "Restrict Jumping". What provoked me to make this post is a warden restricted jumping during a colors that progressively sped up, to a point where its impossible to get to the next color without jumping, essentially making it a 100% guaranteed death, which is a trap command technically isn't it? I think the only time restricting jumping would be even remotely close to okay is if:

1. The colors does NOT speed up.
2. There have been no deaths so far in the game.
3. Should be specified at the beginning of the game that jumping will be restricted.

I witnessed a warden restrict jumping on a colors that progressively sped up and it literally got everyone killed who would've otherwise been able to survive with a jump. Again, I see it as basically a trap command, because on a game like that you are pretty much assuring a death after a certain point. At the very least, it shouldn't be allowed on colors that progressively get faster. Would like to hear other opinions on this.
 
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1. We have a forum thread you can go to by CLICKING HERE where you can put your suggestions for our servers, like this one.

2. I was present for this situation that you're talking about, and when jumping was restricted, 2 players out of 5 (including myself, woot woot) survived. Even when jumping was restricted, there was no real problem as everyone was making it.

We do have rules stating that for warden to change the rules of any map game, there must be 0 deaths so far. This is one of the only ways to speed up colours by deaths, instead of everyone just making every colour (since on some maps, the colours is really easy). Even on moonjail, the map automatically restricts jumping.

Just my insight on this^
 
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