CS TTT Last Inno

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Jaason

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Okay, this may have been asked before, but what if there was a last Inno rule similar to the Last CT on Jailbreak. Were it would show all the T's and the inno could actually fight back instead of running around until a T finally starts shooting.
 
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I don't think this would go well at all. It kind of defeats the purpose of the game, trying to find and decipher who the T's are. Also, I feel as if this would entice a lot of people to just sit around, hide, and do nothing trying to make it to "Last Inno". It makes sense for JB also considering the last CT is usually up against 10+ rebelling T's, where it would be impossible for him to reclaim the round and actually give orders without rebellers - but for TTT there are USUALLY only 2 - 4 T's left when there is last inno.

-1
 
-1 There's no point of playing TTT, that's part of the game is guessing who it is it's not a free for all.
 
A lot of the gameplay in TTT is deciphering who the Traitors are, protecting your detective, then killing those traitors. I think what makes TTT the most fun are those moment where you feel that the round literally depends on you. Winning those situations where you feel outnumbered is really satisfactory, but lets say it wasn't, and that didn't matter at all. By making it easier in this way, you're effectively deleting the basis upon which you were playing the game for the whole round, as you do not have to piece together any clues or have any sort of meaningful suspense, as whether or not you are suspicous of someone no longer matters, and there are effectively no traitors. Just a 1v4.

By giving Innocent's an edge in this situation, you're taking away all of the Traitor's work over the course of the round. They worked as a heavily outnumbered force to kill off everyone without getting caught, they played well, but now they're at a random disadvantage. Just feels weird, that's my 2 cents.
 
J Jaason

After hearing what other people have said, we are going to be denying this suggestion. I understand that it might be a bit more enjoyable for innocents who don't have a lot of experience in the game, but changing this would make it worse for the innocents that know their way around the mode, along with the traitors. There are systems like identifying bodies and counting traitors to be able to make a play in these situations, but doing this would make it skill based, rather than just playing out the deception that makes TTT what it is. Thanks for the suggestion~

~Closed
 
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