Counter-Strike Global Offensive TTT Server Making TTT Server Max Pop Higher

Kaden

I'm unoriginal.
Joined
Apr 20, 2020
Messages
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When its 'prime hours' for TTT the server is usually full letting some players not play. With the low server cap, a newer player might not want to wait in the queue. If we were to increase it I think the server will be able to grow and get more people on at times the server may be more popular. After thinking and a little bit of talking with other TTT players, I think 43 (ish) would be a better number than the current 36.
 
Creates a greater opportunity for trolls. Spam is bad enough as is, also adding more players will result in even more reports and less drive for admins to hop on TTT to play.

(Just my thoughts, I may be wrong)
 
Creates a greater opportunity for trolls. Spam is bad enough as is, also adding more players will result in even more reports and less drive for admins to hop on TTT to play.

(Just my thoughts, I may be wrong)

This could also be an opportunity for them to promote players to eG that play TTT more often and hopefully more admins will hop on seeing that the server has a lot more players on it.
 
More players is always good, even with a low player count the possibility of trolls is always there.

I could be wrong but I believe the reason for TTT player count being maxed at 36 is due to that being all it can handle without making the server unplayable.

If that's not the case then I see no harm in increasing the max player count if possible.
 
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Echoing Damon, I do not see a problem with this given it does not create any server lag or crashes!
 
This is kind of a scary concept ~ TTT with 36 players in my opinion is hectic. Making the player cap higher to me would just insinuate a more chaotic environment, especially for the small maps like closequarters.

I lean more towards -1, but I guess it wouldn't hurt to test it out.
 
Yikes lol.... have you ever played ttt? people agreeing with this rn dont play ttt
 
Not only does a higher cap cause the lag, but TTT is hectic and chaotic already. Adding more people won't help with misunderstandings and rdm.
 
TTT admin reports are bad enough with 36 players. I cannot imagine the absolute chaos upping it to say, 54 would have on admins.

-1 for me.
 
43 player capacity on Close Quarters makes me cringe just a tad bit. This was the first thing that came to mind when I saw this.
 
if the server pop limit increase would cut down on queue times (seeing as TTT is like #13 overall in average daily server pop then perhaps it should be considered. Currently, I'm usually able to connect within a few minutes at peak hour.

If server pop is full for 2-3+ hours with 10-15+ min queuing, a pop increase should be seriously considered.

More players daily gives more opportunity to find members to bring forth to the community as potential admins.

As for closequarters, if the map gets too hectic there will be a pushback of playing it with max players. Its played very often, but its also probably the fastest map to be rtved during peak hour.
 
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While there is a potential to get new admins on the server, I tend to think this is quite the opposite of what we should do. Playing on the server as the only admin full of a server with 36 people is absolute chaos, you can't even play the game at that point.
 
Though some reasonable pros have been brought up, I am still leaning towards -1 on this. As stated before, 36 people alone can get pretty crazy, both in the perspective of a player trying to communicate with others about the game and for admins that must do their job. I believe I would enjoy playing on this server less if more people would be on at once.
 
But doesn't connect already do this?

Instead of looking at it from the "hard to admin" perspective why not look at it as

More players hop on > More chances for recruitment > Lead to more admins admining the situtation.
 
But doesn't connect already do this?

Instead of looking at it from the "hard to admin" perspective why not look at it as

More players hop on > More chances for recruitment > Lead to more admins admining the situation.

You can't just outright get rid of the main cause of not upping the server cap, solo admining on ttt during prime time basically you volunteering to not play and just admin for however long you want.
 

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