CS Traitor Revive but a little more detail.

Buster

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Mar 8, 2020
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I remember a while ago someone pitched the idea after a group of us talked about it, I'm here to re-pitch the idea.

Traitor Revive
-Can only be bought with one Traitor left.
-Costs 3000 credits (kind of a balanced costs because have 3000 credits in endgame is uncommon unless someone hordes credits).
-Traitor as last alive is able to revive a Tmate, they would come back with 50 hp and 500 credits.

I feel like this could just be something to cause a little bit of chaos that while spectating would be hilarious, the innos already killed X person and they were a traitor, and now suddenly they are back alive.Also the price is drastic to prevent people from using it all the time, its a common thing I see that the last traitor(s) dont have enough for radar, thats why I think this would be such a rare thing to be used. I also see it gives traitors an unfair advantage, but I think them needing to be last alive mostly resolves that as it would only be used once a round at max.

Be Nice
 
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I suppose this makes sense but if this is added then a detective revive for innos and detectives should also be in the shop.
 
I suppose this makes sense but if this is added then a detective revive for innos and detectives should also be in the shop.

Their is a detective revive for other detectives and currently their is no issues +5
 
I could see this being very balanced and something that I may like, however, I could see people not accepting your revive just like detectives do and you waste 3k credits for right now I'd like to see other players opinions.
 
This was already suggested like a few threads down and for the most part rejected because of the core of the suggestion. Traitors are already overpowered and most rounds will win, and the chance that the last T has 3000 credits and going for a revive I don't see that happening
 
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TTT is already a Traitor sided gamemode, no reason to give Traitors an even greater advantage then they already have.

Detectives have the ability to revive due to there being only a couple of them and due to them being the most targeted players. Even if we were to add something like this, making it to where it is so expensive it would rarely be used just seems pointless.
 
Traitors are already on the heavily favored side of TTT. I think for now we will let this one be laid to rest.

Thanks for the suggestion
 

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