- Joined
- Jun 26, 2019
- Messages
- 6
Since there is indication that eGO wishes to fix bugs on currently existing maps using stripper configs (as shown by the tech team mapper application showing stripper config knowledge as a requirement), why make a public github for stripper configs? This would allow for mappers to make pull requests for strippers of their own maps (meaning they don't have to recompile the whole map to fix small bugs and force people to download whole new bsp files for minor fixes), allow all community members to make pull requests with fixes if they have mapping knowledge, and allow for issues to be made on github by community members for any active bugs that need to be fixed on maps. In addition, since the stripper documentation isn't the best (especially for more complex behavior) for people getting into making them, it helps to see existing examples (for example, the documentation mentions nothing of how to create a new trigger and resize it or how to add brush entities using existing brush entity models). Obviously, if there are strippers that you wish to keep private (such as adding unique behavior to a map only for eGO or how some mappers keep their maps private by using PyEnts to remove all point entities from the bsp and convert them into a stripper, so only servers with the stripper can use the map), you wouldn't have to upload them to the public github; only bug fixes and other helpful examples would be uploaded.
This suggestion comes from the fact that multiple other communities (mainly focused around the Zombie Escape gamemode) have their stripper configs and custom VScript files (used by the strippers) public so such things as mentioned above can be made available to all community members. Here are just a few repositories from other communities as examples:
https://github.com/gflclan-cs-go-ze/ZE-Configs
https://github.com/EG-DEVIL/GUC-CONFIGS
https://github.com/AgentWesker/maps
https://github.com/MapTextLang/MapTextLang
This suggestion comes from the fact that multiple other communities (mainly focused around the Zombie Escape gamemode) have their stripper configs and custom VScript files (used by the strippers) public so such things as mentioned above can be made available to all community members. Here are just a few repositories from other communities as examples:
https://github.com/gflclan-cs-go-ze/ZE-Configs
https://github.com/EG-DEVIL/GUC-CONFIGS
https://github.com/AgentWesker/maps
https://github.com/MapTextLang/MapTextLang
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