Not Planned Limit Smoke Grenades on CSS Dust 2 No AWP/Auto

Cript

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We're to the point where a smart CT team will keep the entrance to the tunnels smoked for entire rounds making actually seeing enemies impossible without rushing through a chokepoint CTs can simply spam for 3 minutes. Can we start limiting smokes to 10 per team or so? 32 is just too many IMO.
 
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They teamed up, they planned a strategy, and they outsmarted you. That's just playing the game.
 
They teamed up, they planned a strategy, and they outsmarted you. That's just playing the game.
Well gee, in that case, why aren't we allowing AWPs, Auto-Snipers, or Unlimited Paras? This server's rules have been adjusted frequently due to competitive balance issues and user-complaints. Claiming unlimited smokes are fine because it's a strategy doesn't make sense when we limit other weapons.
 
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Well gee, in that case, why aren't we allowing AWPs, Auto-Snipers, or Unlimited Paras? This server's rules have been adjusted frequently due to competitive balance issues and user-complaints. Claiming unlimited smokes are fine because it's a strategy doesn't make sense when we limit other weapons.

I dont think you can really compare smokes to AWPs or autos thats very much apples to oranges
 
I dont think you can really compare smokes to AWPs or autos thats very much apples to oranges
I noticed you left out M249s though...which we literally went from unlimited to 4 per team to "only DS can buy." Maybe it wouldn't be such a big deal if smokes reliably rendered on the server but it seems like there's a max of how many can render at once.
 
I noticed you left out M249s though...which we literally went from unlimited to 4 per team to "only DS can buy." Maybe it wouldn't be such a big deal if smokes reliably rendered on the server but it seems like there's a max of how many can render at once.

ok? still comparing noob guns of different variety to smokes.
 
Well gee, in that case, why aren't we allowing AWPs, Auto-Snipers, or Unlimited Paras? This server's rules have been adjusted frequently due to competitive balance issues and user-complaints. Claiming unlimited smokes are fine because it's a strategy doesn't make sense when we limit other weapons.

One is a strategy, one is a weapon that's overpowered and tends to be used by hackers often. As someone said above, kinda apples to oranges here. It's completely possible to still play if tunnels are smoked or blocked off, but you'll have to get the T's to actually gang together and make a plan. You know, that thing the other team clearly did.
 
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One is a strategy, one is a weapon that's overpowered and tends to be used by hackers often. As someone said above, kinda apples to oranges here. It's completely possible to still play if tunnels are smoked or blocked off, but you'll have to get the T's to actually gang together and make a plan. You know, that thing the other team clearly did.
What's your tunnel strat in this spot? Genuinely curious. If I'm a CT, I'm just gonna keep it smoked and spam para shots the entire round bc I'll have plenty of ammo and smokes for it. Ts can flash but they don't know where the CTs are while the CTs know exactly where the Ts will be coming.
 
What's your tunnel strat in this spot?
Go somewhere that isn't tunnel. Keeping it smoked off the whole round will require a lot of people rotating in and out of that bombsite (unless they just sit half their team there), pick them off through mid and work A.
 
Go somewhere that isn't tunnel. Keeping it smoked off the whole round will require a lot of people rotating in and out of that bombsite (unless they just sit half their team there), pick them off through mid and work A.
Smoke lasts like 20s, just takes like 8 to lock it down the whole round, right?
 
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