CSS: Dust 2 Suggestions

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Hellboy

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Guys,

All I play is CSS and I love Dust 2, Italy (RIP), and Highschool (RIP). Since a lot of regulars play on Dust 2 and many of them have the following suggestions in different iterations.

1) Restrict smoke grenades per side and maybe we can make it 10 per side or 30% of the team strength at any given time.
2) Restrict flash grenades per side and maybe we can make it 10 per side or 30% of the team strength at any given time.
3) Admins need a way to trace intentional spawn/flashers as this is one of the daily problems admins need to deal with and with 32 players, it's very hard to deal with people who want to troll.
4) Can we restrict players with 200 or higher ping as its one of the big problems I hear on the server?
5) Admins need their "Drop Bomb" ability back as some players join to troll with the bomb and Admins can only kick when they realize it after the fact.
 
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1) Disagree. I don't really see smokes as much of a problem. They're bugged as it is so half of them don't even bloom properly.
2) Agree. Flashes are obnoxious in CSS as it is.
3) Agree. Though I don't even think implementation is possible without A LOT of leg work.
4) Bit in the middle on this one. Aussie/NZ players are right about on that line and I don't think we should tell our brothers down under to do one.
5) Agree. Didn't even realise it'd been taken away tbh.
 
1) Restrict smoke grenades per side and maybe we can make it 10 per side or 30% of the team strength at any given time.

With dewl above - half the time they don't render or out-render each other. When a ton get chucked it ends up cancelling a bunch really.

2) Restrict flash grenades per side and maybe we can make it 10 per side or 30% of the team strength at any given time.

Yeah, it can be obnoxious. Think it might improve the fun a lot.

3) Admins need a way to trace intentional spawn/flashers as this is one of the daily problems admins need to deal with and with 32 players, it's very hard to deal with people who want to troll.

I'm not sure how feasible this one is to program in and have admins do. While a nice idea, I don't see it actually getting done.

4) Can we restrict players with 200 or higher ping as its one of the big problems I hear on the server?

This will likely never happen and has always been shot down across all eGO servers - we aren't out to restrict players from having fun. Ping is a number most people actually have little grasp of how it works and how it would effect other players in the server. I've lived happily on a 220 ping connection to eGO servers steadily for a good year or more and never had any issues, and no one had issue with me. There is this ridiculous myth as well that having lots of high ping players on causes your own connection to suffer that's entirely unfounded... and not how these servers work.

5) Admins need their "Drop Bomb" ability back as some players join to troll with the bomb and Admins can only kick when they realize it after the fact.

If they're disrupting the game, just flag it to an admin using @ in team chat and they can admin it appropriately. Disruptive behaviour = kick. They probably need a kick more than they need to drop the bomb :P.
 
1) I'm not a big fan of this personally because when I'm rushing I need a flash.
2) Also not a big fan of this one personally because I also need a smoke when I do my rushes. :D
3) On this subject, I was wondering if you guys could implement a plugin where flashes don't affect teammates. I've seen this on other servers. That could just fix the problem and also fix the problem of unintentional or semi-intentional team-flashes later in the round.
4) I'm all for this, but there's really not really too many players with over 200 ping.
5) This would be good if it could be implemented for sure.
 
1. As said above, the smokes barely work half the time, so its not a big deal.
2. Im all for restricting flashes, but DrEvil's idea sounds like it could work(maybe even a ds perk)
#givebackdropbomb
 
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