I just received a copy of Tank Duel: Enemy in the Crosshairs which I am excited to play and am currently reading the rule book. One thing that keeps sticking out to me is that while all of the cards and player boards are functional they are both not very nice to look at and read strangely. They are legible but they sometimes display the same information twice, and it’s basically just a list of bold text telling you all the modifiers provided. I’ve been bouncing between focusing on learning how to play a scenario and doing mock ups of how to redo the cards in a hypothetical second edition. There are also some cards which seem very unnecessary and a lack of cohesiveness in the card layouts and art used overall.
I know the general idea of GMT and how they utilize the P500 system, and why you wouldn’t invest in artists or UX. That said, I have been wondering if investing in this area would bring these types of games a much wider appeal based on that alone. I understand that Advanced Squad Leader is never going to be flying off shelves in Target; but I wonder if it’s not just the mechanics or theme of these games that can cause them to be relegated to ‘grognards’ or if Tank Duel got the Ian O’Toole treatment you’d see it being talked about significantly more.
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I know the general idea of GMT and how they utilize the P500 system, and why you wouldn’t invest in artists or UX. That said, I have been wondering if investing in this area would bring these types of games a much wider appeal based on that alone. I understand that Advanced Squad Leader is never going to be flying off shelves in Target; but I wonder if it’s not just the mechanics or theme of these games that can cause them to be relegated to ‘grognards’ or if Tank Duel got the Ian O’Toole treatment you’d see it being talked about significantly more.
https://192168o1.com.br/
https://19216801login.com.br/
https://logintplink.com.br/
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