Suggestion for Illegal weapon crafting in the city.

OmgWtfNamesTaken

Famous
=(e)=
Joined
May 23, 2020
Messages
440
Hello everyone,

I was thinking of a way to make illegal weapons in the city a bit more interesting while also adding in some form of player economy.
Currently, people like to do jobs that have the highest payouts per hour, are easier than other jobs, or are whitelisted.

I suggest we make Ilegal weapons a white listed crafting job that utilizes resources supplied by other jobs.
Example would be to make a Compact rifle, I would require (iron or similar metal) from the mining profession, wood from the lumberjack and possibly gold if I wanted to have a fancy weapon. This could be sold from other players to a NPC CONTROLLED warehouse or storage location. This can then vendor items to the public or can be tied into the delivery job or truck driving profession (if possible) to deliver goods from the warehouse to other locations in the city for sale.

This opens up new possibilities for crafting items. Repair kits, or other things could potentially be crafted with this system (have not thought this bit fully through and don't know if it would be a viable option for players to craft regular items)

Example of how the white list would work and how it can affect gameplay.
The whitelist would be controlled VIA players in game. The players would have access to a circle to craft weapons (like the mechanics can craft repair kits etc.) this could be hidden somewhere on the map and only the white listed people know where it is or have access to it. Weapons would then be crafted using the necessary materials and sold in the underground market via whoever controls the whitelist.

Who gets the whitelist? This could be something for gangs to control. Weapons manufacturing could be split into different locations under different controls. One location could have the ability to craft an assault rifle, Bullpup shotgun and Combat Pistol another Location could be Micro SMG, Special Carbine, Musket. ETC. I recommend all locations are able to make ammo.

Control over these locations could be gained / lost in gang wars as an objective. This would also slow the rate of illegal guns being used in the city as it would also make them a little harder to obtain depending on who you are friends with. This breaks up the meta of using the best possible and replaces it with the best available.
 
This would take away rp from people who have spent time setting up a network to sell guns.
It also would create to much power for the gangs who IMO dont even rp in a fun way. They act tough since the first minute they join the server but dont realise that they are at the very bottom.
ATM they already have a drug dealer in their area which already can make it annoying.
This is just talking about crafting illegal weapons. If they crafted repair kits for example it would take away my profits as a mechanic company(TTT)
Ps: use the suggestion forum for this.
 
This would take away rp from people who have spent time setting up a network to sell guns.
It also would create to much power for the gangs who IMO dont even rp in a fun way. They act tough since the first minute they join the server but dont realise that they are at the very bottom.
ATM they already have a drug dealer in their area which already can make it annoying.
This is just talking about crafting illegal weapons. If they crafted repair kits for example it would take away my profits as a mechanic company(TTT)
Ps: use the suggestion forum for this.
Considering his suggestion is to make it a whitelisted job - it wouldn't take away RP from people and only certain people would be able to do it. I don't think it's a bad idea. Our FiveM server needs way more content for criminals to do.

But yeah, this should've been posted in the suggestion subforum.
 
Other than the whitelist, I love this idea. I think this job should be very hard but very rewarding, instead of being limited to a certain group of people.
 

Latest posts

Back
Top