tripmines should get nerfed

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lucid

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tripmines should get nerfed because you can just place a tripmine, shoot it and kill 5 people in an instant and they only cost 500 credits when a jihad costs 1500 and there's a timer for it to set off. tripmines should be able to get shot and explode once they are armed and ready to kill someone when they go into it which is like 2 seconds
 
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You know, usually I hate when people complain about things that are in the game, but I actually 100% agree with this.

As you said, a jihad, which costs 3x as much as a tripmine, has a timer, AND it kills you as a traitor. A tripmine, on the other hand, has no timer, has no sound cue, does not kill you, but can do more damage in an instant without providing any possible information to the Innocents because it was just too fast.

My suggested changes would be
  • Decrease the price of a tripmine, as you stated
  • If against decreasing the price, make tripmines take time to either place or make an obvious sound cue to the others around so they know to avoid that areas
  • Potentially reduce the damage a tripmine can do if prices stay the same
  • Make tripmines indestructible. Only someone who steps over it will set it off.
 
We've tried variations of this, including making them so they couldn't be shot, changing the price (if I am not mistaken), & I think even with them removed for a small period of time. There is no solution that pleases everyone; which is why it gets tweaked so often. IMHO I want them to be indestructible from bullets, but honestly, I am gonna say we shouldn't change it at all until we come up with a better solution. Really, something new needs to be done; and the suggestions thus far have all been the same.
 
A tripmine, on the other hand, has no timer, has no sound cue, does not kill you, but can do more damage in an instant without providing any possible information to the Innocents because it was just too fast.
Tripmines beep for 5 seconds
they have a visible blue model, and a laser coming out of them, on the jihad part, they should kill the owner and im fairly sure they have a smaller blast radius.
 
... they should kill the owner and im fairly sure they have a smaller blast radius.
That is REALLY how it should be. Jihad should be focused towards killing crowds, while tripmines should be about killing 1 or 2 people who are touching/close to the tripmine when it goes off. With the small blast radius, shooting it might only result in people being damaged instead of killed.
 
I really liked the old red one we had, don't know why we changed it. I personally don't like the bomb sound or the timer for placing them, as it doesn't really fit a tripmine.
 
Yeah we should remove the bomb sound (everyone thinks a C4 was planted). Also revert the model because it is too big and the new red laser doesn't really fit.

It is good we changed it so that it doesn't kill T buddies but it should still kill the person that placed it. I think those changes would be a big step forward and make almost everybody happy.

Somebody might complain that they were killed because they were next to their tripmine when somebody else ran into it. However the simple solution is to stay away from your own tripmines.
 
Tripmines beep for 5 seconds
they have a visible blue model, and a laser coming out of them
I believe he is referring to the fact you can place it and instantly shoot it. When that happens there is no beeping or visible model to warn people before it happens
 
Make it so instead of it being a blast radius, it just kills the person who steps over it. Would make it so the tripmine just kills one.
 
Make it so instead of it being a blast radius, it just kills the person who steps over it. Would make it so the tripmine just kills one.
I was thinking something similar where if someone shoots it, only they take damage, but I dont think it only killing one is good idea.
 
tripmines are good the way they are they just need to have a timer before a T can shoot them so they can't just place it and instantly shoot it, no point in changing 10 things about tripmines when really only 1 thing is wrong with them
 
Maybe do a sort of damage fall-off? It kills the person who steps on it or shoots it within x range, but only does reduced dmg to everyone else nearby, like if ur on top of it, maybe 65 HP, then 45, then 25, then 5? So it doesn't guarantee like 5 kills in a croud?

I don't think we've done anything like that.
 
Tripmines are good. Sound should differ from a c4 being placed, u cant have 1 sound for 2 entirely different items.
Simple solution is if placed delay at least 5 sec before anyone can shoot it or if placed play sound first and after 5 sec the model should appear.
 
Can we please change tripmines, 7 kills in legit 1 second, better than jihad or one hit knife, or even a c4.

 
Maybe do a sort of damage fall-off? It kills the person who steps on it or shoots it within x range, but only does reduced dmg to everyone else nearby, like if ur on top of it, maybe 65 HP, then 45, then 25, then 5? So it doesn't guarantee like 5 kills in a croud?

I don't think we've done anything like that.
yes exactly that i dont even play ttt and that sounds like a good idea to me
 
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