Why We Don't Have Rotating Map Servers

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DuckDastardly

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We get a lot of request for rotating map servers in forum. I thought I'd take a moment to preemptively answer the question.

eGO is very interested in providing fun for our members and public players alike. What's our best method of determining how much fun you're having? It's how full our servers stay. If the servers are full, it's a good bet people are having a good time. If they're empty or low, especially during peak gaming times, there's a problem.

We look at server statistics across the entire TF2 community, and the ones that stay consistently full, both in clan and across the community, are never rotating map servers.

People leave during map changes, and tend to come to a server where they know what they're getting whenever they want to come and play. In short, we're creatures of habit, and we rely on habit when we have a few minutes to play.

Where will you see map changes? Come to our eGO scrims and events, and you'll see plenty of different maps.

As for normal day to day operation, if statistics were to change drastically and show that rotating map servers were consistently full, we'd switch to that format. With several servers, even in a 24/7 map format, we offer more variety than many clans can manage, and we'll continue to try new maps from time to time and see how they do.
 
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