- Joined
- Dec 15, 2020
- Messages
- 1
What sort of process goes into deciding the type of graphics that go into your games? Do you base it on what makes the most sense for fun or is atmosphere and narrative a greater deciding factor?
Do roguelikes harsh graphics distance a player for an emotional game more than a dated low poly 3D?
Do roguelikes harsh graphics distance a player for an emotional game more than a dated low poly 3D?