Delivered CSGO Surf - Fix zoning for surf_classics

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Stirdu

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Believe it or not recently surf_classics has been played a lot recently on the beginner server. I actually like the map, and we are on it for 70 minutes, and normally it will be extended, lasting up to 80 or 90 minutes. So you can probably understand that it’s annoying spending that much time on an improperly zoned map. This is what I hope to see fixed if the map is rezoned:

- For majority of the stages when you teleport to them you are facing the wrong direction. For people who actually want to get a good time on the map this is really annoying. You are forced to memorize the position you spawn in for 35 STAGES in order to save the most time.
- Some stages don’t allow you to keep your horizontal speed going through them. This is especially annoying on the last 4 stages. You are forced to lose all the speed you have gained and are reset down to 350 units multiple times.
- This doesn’t have to do with zoning, however multiple stages on the map have bugged times. If you are taking the time to rezone the stages, you might as well take a look at their WRCPs to make sure they are legitimate and not bugged.
 
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I don't play surf that much to be answering this but I think that losing speed on each stage is the point of stage surf. Preventing you from just zooming pass the map in a unrealistic time.
 
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