Counter-Strike Not Planned CS:GO JB - Juggernaut Special Day

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sabo

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Since the CS team seems to love special days, with the announcement of the new One in the Chamber day, so here's another suggestion.

Juggernaut days would be where one person is selected as the juggernaut (hopefully NOT the warden who called the day), and would have alot of health, maybe like 10000-20000.
Everybody else would have glocks or maybe a different weak gun and would try to kill the Juggernaut.
The Juggernaut would have, similar to warday, a room that they announce that they have to stay in until an expansion time.
Everybody in the game with weak guns VS one overpowered behemoth.

idk
 
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+1. This sounds like a lot of fun. I would suggest that this can only be called once.
 
+1. This sounds like a lot of fun. I would suggest that this can only be called once.
i mean i would suggest that all special days can only be called once but thats for another day LOL
 
I like the idea of it but maybe there could be 2 juggernauts that have lower health like 5000-10000 so that people have to split there attention. Love the idea.
 
I like the idea of it but maybe there could be 2 juggernauts that have lower health like 5000-10000 so that people have to split there attention. Love the idea.
That's a good suggestion too. I think two jugs @ 5k HP would be awesome. If there are two tho I would suggest that they don't have something like Negev's or M249s
 
That's a good suggestion too. I think two jugs @ 5k HP would be awesome. If there are two tho I would suggest that they don't have something like Negev's or M249s
I think that they should get anything a normal ct would have in armory including secrets like on dojo how you can get a Negev, this also brings up the point that how long until ts and cts are let loose for the juggernauts to prepare
 
I like the idea of CTs with huge miniguns and a boatload of health facing off against sly Ts with their measly AKs.
 
I've always enjoyed the last guard vs an army of t's! So maybe to day could be somewhat based around that? But I think this idea would be amazing
 
the thing that this is is that a t could be picked as a juggernaut (or two), also instead of 1 guy vs 10 peeps it would be 1 (or two guys)
 
the thing that this is is that a t could be picked as a juggernaut (or two), also instead of 1 guy vs 10 peeps it would be 1 guy vs like 47 peeps
 
There are more differences between this and the last guard,
Numbers have already been mentioned, but really this poses more of a challenge. The last guard is given balanced health based on alive players, to make it a more even field.
In Jugg, I assume a few things:
  • Their health is NOT balanced. This is what makes it a challenge, They have to work together to fight two behemoths. It isn't something one dude with an AK will be able to solo.
  • The Juggs I assume will have speed and mobility debuffs, adding an advantage to players as opposed to the last guard which applies no debuffs.
  • This should be designed to last a full round, unlike the last guard which can last for a while or be really short.

Also, this does some other magic. It offers a contrast to special days. Adding this and others, in theory, adds more variety, making each play-session unique, which is somewhat the goal. It shouldn't be the same CTs, the same T's, the same maps, The same special days.
As such, this not only sounds like a very fun idea, one I hope to see go through, but it also keeps the game mode from becoming stale.

Suggestions like these are EXACTLY the kind of stuff our servers need. This is the kind of stuff that helps keep the game enjoyable.
If it turns out to be a bust, Not a problem. We can always go back in and remove it. Additionally, to what consequence does this come at?
From what I can foresee, there isn't really any. There isn't even really any change in the meta. It's just another fun option on the menu.
I've said it and I'll say it again. It's a nice suggestion. Really more people ought to make suggestions like these, it does help.
 
I've said it and I'll say it again. It's a nice suggestion. Really more people ought to make suggestions like these, it does help.
Yeah i feel like the more we talk about it the more realistic it becomes for the managers and such to think about it and the idea is great the special days right now is only a few that are played commonly like warday, hide in seek, no scope, and one in the chamber. It would be great to play other ones like tp, ghost, zombie etc. and the more special days they add the more people will notice hey maybe i should do ghost because they have so many options if they consistently add new specials.
 
  • Their health is NOT balanced. This is what makes it a challenge, They have to work together to fight two behemoths. It isn't something one dude with an AK will be able to solo.
  • The Juggs I assume will have speed and mobility debuffs, adding an advantage to players as opposed to the last guard which applies no debuffs.
  • This should be designed to last a full round, unlike the last guard which can last for a while or be really short.
this is what i was thinkin (besides the two juggs thing that is a good idea but im dum) but didnt put in my message cuz i just figured everyone knew the consensus of a juggernaut gamemode
 
+1 This Special day sounds so exciting and so fun I would love this to be added to the Jb server
 
ya but how are u gonna get one juggernaut. can't just swap people to T and you can't just enable all damage. idk
 
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