- Joined
- Feb 27, 2021
- Messages
- 42
What application are you reporting this issue on?
GTA V
What server is this happening on?
FiveM
Short description of the bug.
Losing money packing drugs and selling them
Description of the bug.
For this scenario we are going to assume that we got 4 bricks of meth and we are purchasing baggies for the super cheap price of $5. Im going to list the inputs and outputs of what you expect when you purchase a black USB and select meth for a drug location.
Inputs: Black USB($200 clean),Meth location($60 clean), 40 ziplock baggies($200 clean)
Total input: $460 clean
Outputs: 40 1g ziplock baggies of meth sell between $6-10 each meth 1g. 40*$6/40*$10
Total Output: $240-400 dirty money
If the laundering method stays 1:1, this will mean that you're hoping that you'll be able to come close to breaking even selling drugs. This scenario also isnt entirely fair because you can get less than four bricks of meth, and $5 baggie price is not given for when the city resets. So it is entirely possible that you will be losing around 30-40% of money invested per brick. I wonder if reducing the price of the black USB/drug location + a buff to drug prices would help.
I know that Im talking about meth above, but I noticed weed was being bought for me as low as $1 dirty per 4 grams of weed. Selling drugs so far seems smooth and enjoyable, but i would like a little bit of a profit as to most locals here are snitches and call the cops
What should be happening instead?
Instead of losing money when breaking down drugs and selling them, you should be making profit.
Describe how to replicate the bug.
Get your hands on a brick of any drug, and acquire a scale and baggies. Use the drugs and turn them into the smallest form to distribute,and start moving your product by walking up to locals and pressing [H].
Extra info? thank you all
GTA V
What server is this happening on?
FiveM
Short description of the bug.
Losing money packing drugs and selling them
Description of the bug.
For this scenario we are going to assume that we got 4 bricks of meth and we are purchasing baggies for the super cheap price of $5. Im going to list the inputs and outputs of what you expect when you purchase a black USB and select meth for a drug location.
Inputs: Black USB($200 clean),Meth location($60 clean), 40 ziplock baggies($200 clean)
Total input: $460 clean
Outputs: 40 1g ziplock baggies of meth sell between $6-10 each meth 1g. 40*$6/40*$10
Total Output: $240-400 dirty money
If the laundering method stays 1:1, this will mean that you're hoping that you'll be able to come close to breaking even selling drugs. This scenario also isnt entirely fair because you can get less than four bricks of meth, and $5 baggie price is not given for when the city resets. So it is entirely possible that you will be losing around 30-40% of money invested per brick. I wonder if reducing the price of the black USB/drug location + a buff to drug prices would help.
I know that Im talking about meth above, but I noticed weed was being bought for me as low as $1 dirty per 4 grams of weed. Selling drugs so far seems smooth and enjoyable, but i would like a little bit of a profit as to most locals here are snitches and call the cops

What should be happening instead?
Instead of losing money when breaking down drugs and selling them, you should be making profit.
Describe how to replicate the bug.
Get your hands on a brick of any drug, and acquire a scale and baggies. Use the drugs and turn them into the smallest form to distribute,and start moving your product by walking up to locals and pressing [H].
Extra info? thank you all

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