FiveM GTA V - FiveM - Losing money packing drugs and selling them

Sammy3345

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Joined
Feb 27, 2021
Messages
42
What application are you reporting this issue on?
GTA V

What server is this happening on?
FiveM

Short description of the bug.
Losing money packing drugs and selling them

Description of the bug.
For this scenario we are going to assume that we got 4 bricks of meth and we are purchasing baggies for the super cheap price of $5. Im going to list the inputs and outputs of what you expect when you purchase a black USB and select meth for a drug location.

Inputs: Black USB($200 clean),Meth location($60 clean), 40 ziplock baggies($200 clean)
Total input: $460 clean
Outputs: 40 1g ziplock baggies of meth sell between $6-10 each meth 1g. 40*$6/40*$10
Total Output: $240-400 dirty money

If the laundering method stays 1:1, this will mean that you're hoping that you'll be able to come close to breaking even selling drugs. This scenario also isnt entirely fair because you can get less than four bricks of meth, and $5 baggie price is not given for when the city resets. So it is entirely possible that you will be losing around 30-40% of money invested per brick. I wonder if reducing the price of the black USB/drug location + a buff to drug prices would help.

I know that Im talking about meth above, but I noticed weed was being bought for me as low as $1 dirty per 4 grams of weed. Selling drugs so far seems smooth and enjoyable, but i would like a little bit of a profit as to most locals here are snitches and call the cops :p

What should be happening instead?
Instead of losing money when breaking down drugs and selling them, you should be making profit.

Describe how to replicate the bug.
Get your hands on a brick of any drug, and acquire a scale and baggies. Use the drugs and turn them into the smallest form to distribute,and start moving your product by walking up to locals and pressing [H].

Extra info? thank you all :)
 
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Edit: I actually did mess up a variable above, because of my miscount of baggie usage. You also have to use 10 baggies for each brick you break down into the 10 10 gram baggies. Then you have to break the 10g's down into 1g baggies, using up a total of 100 baggies. This will result in each brick of cocaine/meth using 110 baggies each brick. This will result in 4 bricks * 110 baggies =440 baggies for each 4 bricks. Using the value of $5 per baggie is crazy unrealistic, since it cost $5 to stock baggies at stores, the average price is going to be around $10 a baggie. 440 baggies * $10 for each bag =$4,400 clean money. So to correct my error above, im going to fix the inputs and outputs.
Inputs: Black USB($200 clean),Meth location($60 clean), 440 ziplock baggies($4,400)
Total input: $4660 clean
Outputs: 400 1g ziplock baggies of meth sell between $6-10 each meth 1g. 400*($6)/($10)
Total Output: $2,400-4,000 dirty money($3200 avg.)

So as you can see, you inputs and outputs are in the loss. If you include that laundering takes 40% of your dirty money when you convert it, you're left with an average of $1,920 clean money. Resulting in an average of a 58.8% financial loss.

If you assume that dirty money conversion rate goes back to 1:1, you are left with an avg. of $3,200 clean and a 31.3% negative profit loss average.
 
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I will be moving this bug report to the Tech Teams issue center, They will coordinate the issue from there. Look for a fix coming to this in the coming future!
 
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