- Joined
- Feb 20, 2020
- Messages
- 173
[Rust Division]
people always complain about this and i agree. im for there to be a turret limits per tc
people might say “oh i’ll just go and start placing a bunch of tc’s all with turrets”
>> people are already doing that with 5+ turrets
people might say what’s the difference?
>> if you only have 3 on your main, you got to be strategic in where you place them. people can have an easier time raiding giant bases that stay alive all wipe
i’ve seen bases stay untouched the whole wipe because of 100+ turrets all on one or two tc’s
blooprint has a plug-in on his trio servers that only allows you to place 3 per and i’ve tested it before and it’s quite effective in not allowing more than 3 turret per tc even in overlapping tcs
i want to see other peoples thought because as it stands i think i can build a 2x2 that’s completely covered in turrets/ externals w/turrets + sams and won’t get raided the whole wipe. (but where’s the fun in that)
people always complain about this and i agree. im for there to be a turret limits per tc
people might say “oh i’ll just go and start placing a bunch of tc’s all with turrets”
>> people are already doing that with 5+ turrets
people might say what’s the difference?
>> if you only have 3 on your main, you got to be strategic in where you place them. people can have an easier time raiding giant bases that stay alive all wipe
i’ve seen bases stay untouched the whole wipe because of 100+ turrets all on one or two tc’s
blooprint has a plug-in on his trio servers that only allows you to place 3 per and i’ve tested it before and it’s quite effective in not allowing more than 3 turret per tc even in overlapping tcs
i want to see other peoples thought because as it stands i think i can build a 2x2 that’s completely covered in turrets/ externals w/turrets + sams and won’t get raided the whole wipe. (but where’s the fun in that)
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