Not Planned turret limit per tc

anas

Poster
Joined
Feb 20, 2020
Messages
173
[Rust Division]

people always complain about this and i agree. im for there to be a turret limits per tc

people might say “oh i’ll just go and start placing a bunch of tc’s all with turrets”
>> people are already doing that with 5+ turrets
people might say what’s the difference?
>> if you only have 3 on your main, you got to be strategic in where you place them. people can have an easier time raiding giant bases that stay alive all wipe

i’ve seen bases stay untouched the whole wipe because of 100+ turrets all on one or two tc’s

blooprint has a plug-in on his trio servers that only allows you to place 3 per and i’ve tested it before and it’s quite effective in not allowing more than 3 turret per tc even in overlapping tcs

i want to see other peoples thought because as it stands i think i can build a 2x2 that’s completely covered in turrets/ externals w/turrets + sams and won’t get raided the whole wipe. (but where’s the fun in that)

F2EB519C-A95F-4A9F-BD9D-D20D1A8343FD.jpeg

544DAF13-AD04-43E5-8898-A620696BC44F.jpeg
 
Last edited:
Upvote 0
as a solo that doesn't have a lot of time to play my only line of defense is an absurd amount of auto turrets in combination with smart alarms so i at least have some semblance of time to get on and attempt to defend or counter.

I get big groups can abuse this too but barring the upkeep a solo needs to maintain vs a group when considering base sizes, a turret limit hurts the small teams/solo players significantly more than it does the big groups and zergs.

this likely explains the indifference portrayed in your screenshots.

food for thought.
 
as a solo that doesn't have a lot of time to play my only line of defense is an absurd amount of auto turrets in combination with smart alarms so i at least have some semblance of time to get on and attempt to defend or counter.

I get big groups can abuse this too but barring the upkeep a solo needs to maintain vs a group when considering base sizes, a turret limit hurts the small teams/solo players significantly more than it does the big groups and zergs.

this likely explains the indifference portrayed in your screenshots.

food for thought.
this a great point. from my perspective i never make bases i always run around trying to raid people
 
I'm not a player of rust, but this sounds reasonable. It doesn't matter the game, typically there are always restrictions on how bases may vs built as people love to make kill boxes and purely unreachable areas to store their loot, as old as home. Having such a limit makes sense, and would probably make things a little more reasonable.

Though, if someone could please edit the title to include for what division this is for, that'd be awesome, as it to me a second to realize that.

(The confusion being we have sentry guns often called turrets, which made me think you were talking about that, and you can see my confusion.)
 
vers that only allows you to place 3 per and i’ve tested it before and it’s quite e
Now i do mind a turret limit bc at this point you are asking for everything in the server to be redone and its kind of stupind in my opinion.
 

Latest posts

Back
Top