- Joined
- Aug 12, 2017
- Messages
- 472
Hello,
Just another suggestion as I’ve realized players have been doing this a lot lately. Basically, sometimes a player will go right next to cells (or stack) before they disconnect, and upon doing this their weapon is dropped on the ground in the exact spot they choose to D/C, and now Ts have a weapon that has to be dealt with and often ends in a free round for the Ts. The main reason I think players do this is to troll/gunplant and they feel as though they are avoiding consequences in doing it because they are logging off anyways, and you can’t CT ban them if they aren’t even logged in. I’m not sure how hard it would be to implement from a tech standpoint, but if the guns didn’t drop and instead de-spawned when a player D/Cs (or gets kicked, because Ts have been gun-planted due to this as well) then it would for sure prevent players from gun-planting in this manner and disrupting the round. I know there exists a similar feature already where a CTs gun will eventually de-spawn if they throw it enough times, so maybe that would be a place to start. As always I am open to other thoughts on the matter.
Thank you!
Edit: Feature should also exist for CT bans that exceed 15 minutes since a guard will be instantly swapped whenever these are given. (Their weapon currently drops wherever they are standing at the time these are administered.)
Just another suggestion as I’ve realized players have been doing this a lot lately. Basically, sometimes a player will go right next to cells (or stack) before they disconnect, and upon doing this their weapon is dropped on the ground in the exact spot they choose to D/C, and now Ts have a weapon that has to be dealt with and often ends in a free round for the Ts. The main reason I think players do this is to troll/gunplant and they feel as though they are avoiding consequences in doing it because they are logging off anyways, and you can’t CT ban them if they aren’t even logged in. I’m not sure how hard it would be to implement from a tech standpoint, but if the guns didn’t drop and instead de-spawned when a player D/Cs (or gets kicked, because Ts have been gun-planted due to this as well) then it would for sure prevent players from gun-planting in this manner and disrupting the round. I know there exists a similar feature already where a CTs gun will eventually de-spawn if they throw it enough times, so maybe that would be a place to start. As always I am open to other thoughts on the matter.
Thank you!
Edit: Feature should also exist for CT bans that exceed 15 minutes since a guard will be instantly swapped whenever these are given. (Their weapon currently drops wherever they are standing at the time these are administered.)
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