Counter-Strike Not Planned [CS JB] Allow guards to close cell doors

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MS

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Hello everyone, I suggest that the warden and guards should able to close the cell doors once they have opened and ordered prisoners to leave them. Currently, CTs are unallowed to close cell doors. The main idea of this is to allow prisoners that are hiding or otherwise still in the cells to still have a chance at rebelling.

I do not understand this reasoning. Not only is closing the cell doors a common sense solution to maintain control over prisoners, it heavily punishes prisoners that hide in cells if the warden remembers to close the cells. "Warden, you can't close the cells because then I can't rebel" is an absolutely ridiculous statement. The prisoner is rebelling if they don't leave the cell when ordered to. It is still completely possible to rebel without staying in a cell.

Not only does it make more logical sense, it allows for maps to better fine tune their balance. Some maps have lights above the cells indicating if a prisoner is in the cell, some maps have secrets in cells, and many maps simply don't support closing the cells. This is all part of map balance and learning a map. Lastly, if the warden only closes the cells without checking them, it is entirely possible that the prisoners that remain in the cell could survive to the point where the warden must offer them a pardon before offering bloodhound st/lr.

Please let me know what you guys think about this rule and suggestion. Thanks!
 
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I disagree. I can see many rounds lasting way longer than they should be because a T is stuck in cells. CTs would have to clear cells anyways to make sure that nobody is rebelling, so there really is no point in allowing them to be closed.
 
I disagree. I can see many rounds lasting way longer than they should be because a T is stuck in cells. CTs would have to clear cells anyways to make sure that nobody is rebelling, so there really is no point in allowing them to be closed.
Yea also alot of maps have secrets in cells that no one can do untill cells are open so this would render them almost useless
 
Disagree. If it's to punish the T's that remain in cells, it should be through the skill of the CT's via checking cells.
 
I'm still uncertain about your reasoning behind wanting to close cell doors.
"Maintaining control" is just as easily done by cellchecking (which is a common practice).

I agree with both Stirdu and David. I think it works well as is \o
 
I still dont quite understand the reason you want it changed. Not closing cell doors was one of the oldest rule ever of original jailbreak from 1.6. Changing the rule could lead to a major game change, since there are some people that like to just sit in cells. Even though i do not respect that play style, it could still lead to some good rebelling rounds. And get the round over quicker than waiting for lastrequest. And when cts are checking cells, the person hiding in cells might have a chance to kill at least one guard, and get the round going. I just honestly see no point in changing it. It is fine how it is right now.
 
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A good CT side always does cell checks, if they can't cell check then that's just bad guarding.
 
I disagree with you MS MS and agree with everyone else. If CT’s are checking cells then they should be able to eliminate anyone camping cells. T’s taking advantage of CT’s not checking cells should be a rebelling option. Most T’s who camp cells do not stay in their cell the entire round, they simply wait for stack to leave before leaving to rebel / do secrets.
 
Part of the reason no closing cell doors became a thing was to prevent unnecessary freekills from happening. This rule applies to both CT and T's.

Before jb_clouds was updated to what it is today, CT's/T's would open and close cells causing a lot of T's in VIP cell to die while walking on the bridge. Some maps, the door kills you if you are standing in the middle of it. What if Warden orders T's to take one step out defined as a knifing distance? T's that are slightly inside of the cell can be killed from the closing door.

I get where you are coming from logically speaking but there is a lot of Jailbreak nuances that can cause a bunch of future headaches for players and admins if we remove this rule. And This is coming from a CT main!
 
MS MS

After further discussing your suggestion with LE we do not plan on adding this change.

The replies to this post offer many valid reasons as to why this might not be in our best interest.

~Closed
 
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