Sup y'all,
It's me, supac, and I'm here today to share with you insight and tips I've amassed over the years on the eGo Heavy Metal server
It's incomplete at the moment, so this will be a work in progress and I'll add more when I have the chance-
I'll go over the most important aspects needed to be a top player, and I'll even put them in the front of this guide for anyone with a short attention span lol
Spotting:
One of the easiest tips, yet most important, in improving is to press Q every time you have your crosshairs on an enemy.
This will turn duels in your favor, as your team will usually all shoot at the red target, and give you information on where the enemy is, and will move to
Have the presence of mind to press Q in battle and you'll be instantly become a better teamplayer
Another tip is that you have up to 5 chances to spot with Q - if there are no enemies when you press Q 5 times, then this ability goes on cool down (this can be reset by swapping weapons - credit: xm-m8)
You can use this ability to your advantage by pressing Q in hard to see spots, like in bushes, trees, rocks, etc to find hidden enemies - this is good especially for recon, heli gunners
Another perk of spotting is that if the spotting is successful, it means you have a direct line of sight of the target (99% of the time) with your gun, which is especially helpful if the enemy is behind cover of rocks/debris.
This means if you can spot them, they are able to be shot at
Spotting is an important mechanic in the game closest to a wallhack - it reveals the enemy even if they're behind cover - meaning you can strategize accordingly with various tactics such as avoiding their flank, aiming where they're going, deny the area with rockets/grenades, etc
Burst firing
Automatic and semi auto guns in most shooting games have huge bullet spread if continuously fired (ie, holding down left click when shooting makes the bullets less accurate),
thus bringing the most important aspect of this game: burst firing.
Burst firing allows the gun to 'reset' it's aim, thus always getting true shots (directly in the center of the cross hairs)
This skill is absolutely crucial in quickly slaying enemies before they can react, run, or return fire
Once this skill is mastered, your bullets will always reach it's destination-
It's extremely vital to master this skill for mid range duels, (which is the bulk of all fights you'll have on this server, unless you play in vehicles)
One missed bullet = life and death in each duel, so having each bullet connect with your target is crucial
The actual skill combo is simple - start by clicking your right click mouse button to scope/aim down your iron sights, then:
Go practice on a wall near the base, nearly all your shots will hit the center if done properly
Depending on how heavy/long you click, and the speed of your gun, your gun will fire one or two shots that are true to the center of your cross hairs
Guns that are quicker like the uzi, or medic weapons will often fire two bullets instead of 1
The wait time in between each combo is different for each gun, some guns reset it's 'true aim' quicker, some slower
One of the prerequisites to master this skill is learning the "cooldown" of your gun and learning when your gun ''resets'' it's aim after each shot. Usually this is all done subconsciously through time.
Learning your gun's cooldown is absolutely vital to mastering burst firing, and prevent gun spray, which will ensure more accurate shots
The range of your target matters as well, as further targets need truer shots, thus a longer wait time between each shot
Crouching will increase accuracy for each bullet as well, which is especially useful for opponents at further ranges - however crouching should be used very sparingly - only when you're sure you have adequate cover or if you can score a quick kill
Burst firing should be one of the only times you stand still to quickly slay an enemy, especially if you find a stationary enemy or enemy that isn't paying attention.
It's a very simple skill to learn, but to master it, (especially under pressure of getting shot at in a duel) takes practice.
This skill is maximized with guns that are automatic (ie: they shoot really fast)
Bolt action guns can also benefit from burst firing as well, to reset the true aim - but because they can only shoot a single shot at a time, automatic guns will have a higher skill ceiling (ie harder to master)
Duelling
This is the bread and butter of this game - each gunfight you get in with an opponent is a 'duel', so winning these is crucial in advancing the front line towards the objective and racking up a high KDR
In a gun fight, the player that finds the other first is usually the one that wins, so using magnum ammo for gun damage is crucial on the battlefield
Explosive damage talent is alright if you want to be a team player and destroy tanks, but that's pretty much all it's good for (rarely do transport helis bring armor talent, which sometimes need two rockets to kill)
Burst firing from the above section is absolutely needed to quickly eliminate enemies - missed bullets will give enemies time to react/return fire
Finding cover:
This is one of the most important factors in mid range duels
If you initiate a fight and can't down your enemy before they react, then having cover is a huge edge
This should always be in your mind when moving from location to location, and 'picking' fights
Finding cover behind a hill, behind a rock, etc minimizes your risk, because the enemy has less of your body to aim at
The player that has more cover will usually win (assuming equal skill/guns, etc)
Fighting in open fields is almost always a loss in a duel, so finding cover and moving from cover to cover is very important in advancing in the map
Being in an open field = open target = death, ESPECIALLY if you're spotted
Even hiding behind leaves of a tree or a bush is sometimes better than nothing, just to obscure yourself from the vision of the enemy
One of the most important aspects of each duel is knowing when to take them, and when to retreat.
Don't be afraid to retreat if your opponent is under cover of terrain
Start sprinting and zig zagging away to find cover in between the bullets and your opponent, then re-assess the situation
Don't be afraid to retreat if you're low or outnumbered either
You'll almost never want to run in straight, predictable lines when retreating, when you're spotted, or when you're being shot at -
Manually strafing (hitting sprint, W and zig zagging) is important here, sometimes this looks like dancing - because you definitely want to dodge those bullets/rockets
Strafing:
(under construction)
Strafing (the A and D button) is another important skill to master in this game.
Standing still in the same spot will make it very easy for a good opponent to burst fire/snipe you.
Very rarely should you stand still in this game (only when you're behind cover, capping flags or hiding from bullets/enemies)
If you're in an open field and are forced to duel (ie there's no cover to run to nearby), then strafing in between shots can win you the duel
In close range fights, strafing will win you fights as well
In extremely close range fights, strafing and jumping will win you fights sometimes (bullet spread doesn't matter as much, as the target is much closer)
Strafing and burst firing is another crucial technique at higher levels of play that will help you dodge bullets in a duel, especially due to ping differences
The technique of aiming, and having the presence of mind to burst fire all while strafing is very hard to perform under pressure, so don't be discouraged if this doesn't work out, as it takes a while to learn
This skill is important to learn for mobility - standing still while shooting will almost always guarantee death in a duel/hectic battlefield
Sometimes tapping the strafe button is easier than moving your mouse when aiming at long range targets, as aim gets very difficult/precise at longer ranges (sometimes the mouse moves too far, so strafing is a better option to manually adjust the aim)
When you have to pop your head over a hill or scout an open field, it's important to strafe back and forth to prevent instant deaths from headshots, especially at the two hills at B: the UAV hill and AA hill
You should almost never stand still there unless scoring a quick kill or if a vehicle is approaching (most vehicles look for moving targets, standing still/crouching behind cover/in bushes sometimes makes it harder to find u)
General Strategy (under construction):
The general strategy for this map is to hold your nearest base as well as B.
B is obviously vital in winning the map due to extra vehicle spawns, anti air, insane high ground advantage, and the UAV.
From a winning perspective (meaning you already have two bases, including B), then holding high ground is crucial in fortifying the B base.
It prevents leaks (when enemies try to sneak into your deep base) via spotting, and the cover that's provided by the hill is invaluable.
If the US side gets a tank on the high peak at the UAV hill, it becomes almost impossible for the enemy to killthe tank/advance. This tank spot near the top is very cheesy and has HUGE impact in stopping pushes. (and honestly the boundary lines should be tightened a bit to remedy this spot)
The winning strategy doesn't really need to be discussed in detail, (since if u have B, u usually already have the stronger team) but mostly if you hold high ground, prevent leaks, and have a strong frontline at B, then the game is already decided
Now for the strategy from the losing perspective, which in my opinion is enjoyable due to the challenge,
Advancing to B:
This task is extremely difficult and requires utilization of all your assets.
Ideally, all 3 tanks and the attack heli should be used, but if there aren't that many players, having a heli and at least one tank is vital in pushing
For tanks, the tank at your near base (A or C base), is important as it requires less distance to travel on respawn, which means you can keep the pressure high. Restarting after a death with a tank from base takes way too long, and any space that you've won will be lost.
Do not take this forward tank if you're a camper (we already know who they are
Squad up if you haven't already
The first objective is NOT to rush to B.
The first objective is to secure a foothold at the space before B (which is the windmill if you're on the Russian side, and the rocks if you're on the US side)
Securing this area allows the rest of your team to catch up, so in this regard, these areas should be considered "mini bases", and are crucial when pushing.
These areas establish a relative "safety zone" for your team, as everything up to this point should be relatively safe to traverse
The ideal strategy would be for a tanks with smokes to take the dirt path, with infantry escorting him, and the heli providing air support behind/near the tank
Even with this ideal strategy, pushing is very difficult against a strong team, unless you can kill a handful of enemies in quick succession
Pushing the front line forward is a very difficult task that requires patience to not rush in, and having teammates camp/secure the "mini bases" until your team can catch up.
Sometimes this never happens, but regardless, you shouldn't recklessly rush in to B
Using your minimap is important here as well, to gauge where your team is on the map, so that you don't push too far solo
Once the mini base is secured, the next objective is to safely enter B, which I've found the safest path is to get to the UAV hill and slowly secure the base of the UAV hill (works for both US/RU side)
Besides all this, there is an alternative strategy of capturing the opponent's deep base (A or C), but this strategy is VERY risky and involves many more deaths. Defending these far bases are also a huge loss of tickets usually, as these bases can be spawn camped.
These bases however can indeed win games, but is too unreliable to depend on
Misc tips:
Watching the minimap:
A huge portion of the battle derives from knowing your surroundings -
in any strategy game it's important to know where the enemy is, where your team is, etc
The minimap on the bottom left should be within your peripheral vision to prevent surprise attacks (to see where spotted enemies are) and to watch for flanks (if your team is good enough to spot them for you)
You can also see where vehicles get emptied out - when enemies bail from the jeeps, it'll show up as an empty vehicle on your map. With this knowledge, you can also guess which area they will be in, and which direction they're headed - very useful for hunting enemies
Another tip is to bind the larger map to a hotkey (I bind my map button to the 'g' key) so that you can see the overall battlefield - very useful for seeing which vehicles are being used, where spotted enemies are, etc.
Binding the map key and using it is especially useful for helicopter pilots, to know when the enemy has a helicopter in the air, and also useful to know how many tanks are deployed (empty vehicles on the map mean the enemy isn't using them)
Sound:
It's crucial to use be aware of the sound in this game to protect yourself from threats in your immediate area -
Having headphones/earbuds with dedicated left/right sounds will help tremendously in telling you where the enemy is. (make sure you have them on correctly too, i've had too many times where I put my earbuds on wrong and mixed left and right sounds, which is very disorienting if you pay attention to sound)
Using the sound to listen for footsteps, stray bullets, and vehicles, can tell you which direction the enemy is.
A huge tip is also to know which team you're on, as you can tell if there are enemies nearby if they use the English voice or the Russian voice on the battlefield - (if you're on the US team, then be aware of Russian soldier voices on the battlefield, and vice versa)
The soldiers in game will ocassionally yell out in their language depending on what's going on in the environment - such as grenades, snipers, etc. This will tell you directionally which way the enemy is, and can help you find hidden enemies that are yet to be spotted
I've found so many enemies and called a hacker because of this - so make sure you utilize the sound in the game -
Mastering the AT4:
(under construction)
Follow xm-m8's AT4 guide, it is very comprehensive and has pretty much everything I can think of - I'll write up a section for the AT4 if I have a chance
Weapons
(under construction)
Here I'll go over weapons, and the best weps for Engy/Recon, the two most important classes on Heavy Metal.
I'll attach a chart at the end of the thread for anyone interested in looking at the stats of a weapon
Engineer weapons:
The best weapon is the one you're used to (Some ironsights are worse than others + obscure too much vision)
It's all tied to personal preference, but in Heavy Metal, most gun fights will be had at mid to long range, so it's important to have either a good scope (4x or red dot) on one of the SMG engy weapons or use the g3
But objectively, there are weapons that are better than others purely on stats alone (you can check the chart at the bottom)
Primary weapon:
One of the best weapons by far is the G3 - very accurate with burst firing, has full auto for close range duels, huge damage per bullet/sec, especially with the magnum spec (which should always be used, as ground kills are by far the most kills you'll get)
the G3 is the strongest gun in the game in terms of damage - and is only 2nd in damage to the m14 and m1 garand (which are bolt action/single shot which makes gives them a very low skill ceiling - you can't burst fire or rapid fire these guns, which severely limits how fast you can down an enemy)
Once you learn how to burst fire with this gun, and get a feel for the the internal cooldown, most duels will be won due to the high damage output/accuracy of this wep, with roughly:
5 shots max at long range
4 shots at mid range
3 shots at close range
The engy weapons are also decent (uzi/xm8), but mostly excel at close range (due to the perk of having low bullet spray, allowing to be fired from the hip with low penalty ) but I find it lacking at range, needing 5+ shots to kill - even with scope, I find it too tedious to connect 7+ shots at long range
Secondary weapon:
MP-443 Grach pistol wins hands down, this is the best side arm due to it's quick fire rate and relatively high damage
All the best players on the server use it, as other pistols are inferior
Sniper weapons:
SV98 is probably the best sniper gun with 10 rounds, quick scope, a quick reload time in between shots, most sniper duels will be won, especially since the other sniper will be busy reloading (rarely will snipers have max rounds ready to fire anyways)
GOL is probably second best
VSS/SVU I've seen to be decent up to mid range, but at far ranges, it's not as good as the true bolt action sniper rifles
Don't even mention the T88S - I wipe my ass with this trash gun lol
M24 has way too much bullet drop, and very weak damage
M95 has too long of a reload animation and scope time
Classes
1. Engineer - most needed on this map to destroy vehicles via rpg7/at4/CG rockets
2. Recon - 2nd most needed for spotting / mortar / mid to long range ground support
3. Assault - ammo refills / c4
4. Medic - not necessary due to quick respawn, only needed in ground clashes at flags, which is rare enough
It's me, supac, and I'm here today to share with you insight and tips I've amassed over the years on the eGo Heavy Metal server
It's incomplete at the moment, so this will be a work in progress and I'll add more when I have the chance-
I'll go over the most important aspects needed to be a top player, and I'll even put them in the front of this guide for anyone with a short attention span lol
Spotting:
One of the easiest tips, yet most important, in improving is to press Q every time you have your crosshairs on an enemy.
This will turn duels in your favor, as your team will usually all shoot at the red target, and give you information on where the enemy is, and will move to
Have the presence of mind to press Q in battle and you'll be instantly become a better teamplayer
Another tip is that you have up to 5 chances to spot with Q - if there are no enemies when you press Q 5 times, then this ability goes on cool down (this can be reset by swapping weapons - credit: xm-m8)
You can use this ability to your advantage by pressing Q in hard to see spots, like in bushes, trees, rocks, etc to find hidden enemies - this is good especially for recon, heli gunners
Another perk of spotting is that if the spotting is successful, it means you have a direct line of sight of the target (99% of the time) with your gun, which is especially helpful if the enemy is behind cover of rocks/debris.
This means if you can spot them, they are able to be shot at
Spotting is an important mechanic in the game closest to a wallhack - it reveals the enemy even if they're behind cover - meaning you can strategize accordingly with various tactics such as avoiding their flank, aiming where they're going, deny the area with rockets/grenades, etc
Burst firing
Automatic and semi auto guns in most shooting games have huge bullet spread if continuously fired (ie, holding down left click when shooting makes the bullets less accurate),
thus bringing the most important aspect of this game: burst firing.
Burst firing allows the gun to 'reset' it's aim, thus always getting true shots (directly in the center of the cross hairs)
This skill is absolutely crucial in quickly slaying enemies before they can react, run, or return fire
Once this skill is mastered, your bullets will always reach it's destination-
It's extremely vital to master this skill for mid range duels, (which is the bulk of all fights you'll have on this server, unless you play in vehicles)
One missed bullet = life and death in each duel, so having each bullet connect with your target is crucial
The actual skill combo is simple - start by clicking your right click mouse button to scope/aim down your iron sights, then:
- Click your left mouse button ONCE (assuming left mouse button is your 'shoot' button)
- WAIT
- click your left button ONE time again
- WAIT
- repeat
Go practice on a wall near the base, nearly all your shots will hit the center if done properly
Depending on how heavy/long you click, and the speed of your gun, your gun will fire one or two shots that are true to the center of your cross hairs
Guns that are quicker like the uzi, or medic weapons will often fire two bullets instead of 1
The wait time in between each combo is different for each gun, some guns reset it's 'true aim' quicker, some slower
One of the prerequisites to master this skill is learning the "cooldown" of your gun and learning when your gun ''resets'' it's aim after each shot. Usually this is all done subconsciously through time.
Learning your gun's cooldown is absolutely vital to mastering burst firing, and prevent gun spray, which will ensure more accurate shots
The range of your target matters as well, as further targets need truer shots, thus a longer wait time between each shot
Crouching will increase accuracy for each bullet as well, which is especially useful for opponents at further ranges - however crouching should be used very sparingly - only when you're sure you have adequate cover or if you can score a quick kill
Burst firing should be one of the only times you stand still to quickly slay an enemy, especially if you find a stationary enemy or enemy that isn't paying attention.
It's a very simple skill to learn, but to master it, (especially under pressure of getting shot at in a duel) takes practice.
This skill is maximized with guns that are automatic (ie: they shoot really fast)
Bolt action guns can also benefit from burst firing as well, to reset the true aim - but because they can only shoot a single shot at a time, automatic guns will have a higher skill ceiling (ie harder to master)
Duelling
This is the bread and butter of this game - each gunfight you get in with an opponent is a 'duel', so winning these is crucial in advancing the front line towards the objective and racking up a high KDR
In a gun fight, the player that finds the other first is usually the one that wins, so using magnum ammo for gun damage is crucial on the battlefield
Explosive damage talent is alright if you want to be a team player and destroy tanks, but that's pretty much all it's good for (rarely do transport helis bring armor talent, which sometimes need two rockets to kill)
Burst firing from the above section is absolutely needed to quickly eliminate enemies - missed bullets will give enemies time to react/return fire
Finding cover:
This is one of the most important factors in mid range duels
If you initiate a fight and can't down your enemy before they react, then having cover is a huge edge
This should always be in your mind when moving from location to location, and 'picking' fights
Finding cover behind a hill, behind a rock, etc minimizes your risk, because the enemy has less of your body to aim at
The player that has more cover will usually win (assuming equal skill/guns, etc)
Fighting in open fields is almost always a loss in a duel, so finding cover and moving from cover to cover is very important in advancing in the map
Being in an open field = open target = death, ESPECIALLY if you're spotted
Even hiding behind leaves of a tree or a bush is sometimes better than nothing, just to obscure yourself from the vision of the enemy
One of the most important aspects of each duel is knowing when to take them, and when to retreat.
Don't be afraid to retreat if your opponent is under cover of terrain
Start sprinting and zig zagging away to find cover in between the bullets and your opponent, then re-assess the situation
Don't be afraid to retreat if you're low or outnumbered either
You'll almost never want to run in straight, predictable lines when retreating, when you're spotted, or when you're being shot at -
Manually strafing (hitting sprint, W and zig zagging) is important here, sometimes this looks like dancing - because you definitely want to dodge those bullets/rockets
Strafing:
(under construction)
Strafing (the A and D button) is another important skill to master in this game.
Standing still in the same spot will make it very easy for a good opponent to burst fire/snipe you.
Very rarely should you stand still in this game (only when you're behind cover, capping flags or hiding from bullets/enemies)
If you're in an open field and are forced to duel (ie there's no cover to run to nearby), then strafing in between shots can win you the duel
In close range fights, strafing will win you fights as well
In extremely close range fights, strafing and jumping will win you fights sometimes (bullet spread doesn't matter as much, as the target is much closer)
Strafing and burst firing is another crucial technique at higher levels of play that will help you dodge bullets in a duel, especially due to ping differences
The technique of aiming, and having the presence of mind to burst fire all while strafing is very hard to perform under pressure, so don't be discouraged if this doesn't work out, as it takes a while to learn
This skill is important to learn for mobility - standing still while shooting will almost always guarantee death in a duel/hectic battlefield
Sometimes tapping the strafe button is easier than moving your mouse when aiming at long range targets, as aim gets very difficult/precise at longer ranges (sometimes the mouse moves too far, so strafing is a better option to manually adjust the aim)
When you have to pop your head over a hill or scout an open field, it's important to strafe back and forth to prevent instant deaths from headshots, especially at the two hills at B: the UAV hill and AA hill
You should almost never stand still there unless scoring a quick kill or if a vehicle is approaching (most vehicles look for moving targets, standing still/crouching behind cover/in bushes sometimes makes it harder to find u)
General Strategy (under construction):
The general strategy for this map is to hold your nearest base as well as B.
B is obviously vital in winning the map due to extra vehicle spawns, anti air, insane high ground advantage, and the UAV.
From a winning perspective (meaning you already have two bases, including B), then holding high ground is crucial in fortifying the B base.
It prevents leaks (when enemies try to sneak into your deep base) via spotting, and the cover that's provided by the hill is invaluable.
If the US side gets a tank on the high peak at the UAV hill, it becomes almost impossible for the enemy to killthe tank/advance. This tank spot near the top is very cheesy and has HUGE impact in stopping pushes. (and honestly the boundary lines should be tightened a bit to remedy this spot)
The winning strategy doesn't really need to be discussed in detail, (since if u have B, u usually already have the stronger team) but mostly if you hold high ground, prevent leaks, and have a strong frontline at B, then the game is already decided
Now for the strategy from the losing perspective, which in my opinion is enjoyable due to the challenge,
Advancing to B:
This task is extremely difficult and requires utilization of all your assets.
Ideally, all 3 tanks and the attack heli should be used, but if there aren't that many players, having a heli and at least one tank is vital in pushing
For tanks, the tank at your near base (A or C base), is important as it requires less distance to travel on respawn, which means you can keep the pressure high. Restarting after a death with a tank from base takes way too long, and any space that you've won will be lost.
Do not take this forward tank if you're a camper (we already know who they are

Squad up if you haven't already
The first objective is NOT to rush to B.
The first objective is to secure a foothold at the space before B (which is the windmill if you're on the Russian side, and the rocks if you're on the US side)
Securing this area allows the rest of your team to catch up, so in this regard, these areas should be considered "mini bases", and are crucial when pushing.
These areas establish a relative "safety zone" for your team, as everything up to this point should be relatively safe to traverse
The ideal strategy would be for a tanks with smokes to take the dirt path, with infantry escorting him, and the heli providing air support behind/near the tank
Even with this ideal strategy, pushing is very difficult against a strong team, unless you can kill a handful of enemies in quick succession
Pushing the front line forward is a very difficult task that requires patience to not rush in, and having teammates camp/secure the "mini bases" until your team can catch up.
Sometimes this never happens, but regardless, you shouldn't recklessly rush in to B
Using your minimap is important here as well, to gauge where your team is on the map, so that you don't push too far solo
Once the mini base is secured, the next objective is to safely enter B, which I've found the safest path is to get to the UAV hill and slowly secure the base of the UAV hill (works for both US/RU side)
Besides all this, there is an alternative strategy of capturing the opponent's deep base (A or C), but this strategy is VERY risky and involves many more deaths. Defending these far bases are also a huge loss of tickets usually, as these bases can be spawn camped.
These bases however can indeed win games, but is too unreliable to depend on
Misc tips:
Watching the minimap:
A huge portion of the battle derives from knowing your surroundings -
in any strategy game it's important to know where the enemy is, where your team is, etc
The minimap on the bottom left should be within your peripheral vision to prevent surprise attacks (to see where spotted enemies are) and to watch for flanks (if your team is good enough to spot them for you)
You can also see where vehicles get emptied out - when enemies bail from the jeeps, it'll show up as an empty vehicle on your map. With this knowledge, you can also guess which area they will be in, and which direction they're headed - very useful for hunting enemies
Another tip is to bind the larger map to a hotkey (I bind my map button to the 'g' key) so that you can see the overall battlefield - very useful for seeing which vehicles are being used, where spotted enemies are, etc.
Binding the map key and using it is especially useful for helicopter pilots, to know when the enemy has a helicopter in the air, and also useful to know how many tanks are deployed (empty vehicles on the map mean the enemy isn't using them)
Sound:
It's crucial to use be aware of the sound in this game to protect yourself from threats in your immediate area -
Having headphones/earbuds with dedicated left/right sounds will help tremendously in telling you where the enemy is. (make sure you have them on correctly too, i've had too many times where I put my earbuds on wrong and mixed left and right sounds, which is very disorienting if you pay attention to sound)
Using the sound to listen for footsteps, stray bullets, and vehicles, can tell you which direction the enemy is.
A huge tip is also to know which team you're on, as you can tell if there are enemies nearby if they use the English voice or the Russian voice on the battlefield - (if you're on the US team, then be aware of Russian soldier voices on the battlefield, and vice versa)
The soldiers in game will ocassionally yell out in their language depending on what's going on in the environment - such as grenades, snipers, etc. This will tell you directionally which way the enemy is, and can help you find hidden enemies that are yet to be spotted
I've found so many enemies and called a hacker because of this - so make sure you utilize the sound in the game -
Mastering the AT4:
(under construction)
Follow xm-m8's AT4 guide, it is very comprehensive and has pretty much everything I can think of - I'll write up a section for the AT4 if I have a chance
Weapons
(under construction)
Here I'll go over weapons, and the best weps for Engy/Recon, the two most important classes on Heavy Metal.
I'll attach a chart at the end of the thread for anyone interested in looking at the stats of a weapon
Engineer weapons:
The best weapon is the one you're used to (Some ironsights are worse than others + obscure too much vision)
It's all tied to personal preference, but in Heavy Metal, most gun fights will be had at mid to long range, so it's important to have either a good scope (4x or red dot) on one of the SMG engy weapons or use the g3
But objectively, there are weapons that are better than others purely on stats alone (you can check the chart at the bottom)
Primary weapon:
One of the best weapons by far is the G3 - very accurate with burst firing, has full auto for close range duels, huge damage per bullet/sec, especially with the magnum spec (which should always be used, as ground kills are by far the most kills you'll get)
the G3 is the strongest gun in the game in terms of damage - and is only 2nd in damage to the m14 and m1 garand (which are bolt action/single shot which makes gives them a very low skill ceiling - you can't burst fire or rapid fire these guns, which severely limits how fast you can down an enemy)
Once you learn how to burst fire with this gun, and get a feel for the the internal cooldown, most duels will be won due to the high damage output/accuracy of this wep, with roughly:
5 shots max at long range
4 shots at mid range
3 shots at close range
The engy weapons are also decent (uzi/xm8), but mostly excel at close range (due to the perk of having low bullet spray, allowing to be fired from the hip with low penalty ) but I find it lacking at range, needing 5+ shots to kill - even with scope, I find it too tedious to connect 7+ shots at long range
Secondary weapon:
MP-443 Grach pistol wins hands down, this is the best side arm due to it's quick fire rate and relatively high damage
All the best players on the server use it, as other pistols are inferior
Sniper weapons:
SV98 is probably the best sniper gun with 10 rounds, quick scope, a quick reload time in between shots, most sniper duels will be won, especially since the other sniper will be busy reloading (rarely will snipers have max rounds ready to fire anyways)
GOL is probably second best
VSS/SVU I've seen to be decent up to mid range, but at far ranges, it's not as good as the true bolt action sniper rifles
Don't even mention the T88S - I wipe my ass with this trash gun lol
M24 has way too much bullet drop, and very weak damage
M95 has too long of a reload animation and scope time
Classes
1. Engineer - most needed on this map to destroy vehicles via rpg7/at4/CG rockets
2. Recon - 2nd most needed for spotting / mortar / mid to long range ground support
3. Assault - ammo refills / c4
4. Medic - not necessary due to quick respawn, only needed in ground clashes at flags, which is rare enough
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