Counter-Strike Not Planned [CSGO] Jailbreak - Breaking Vents

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Nicoo

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I find it redundant to even have vents on maps now, as soon as CTs hear vents being broken, they break armory vent to intercept us. I personally, think CTs should not be allowed to break vents at all, but must pursue the vent they heard breaking.

I get killed every time I am in a vent, because somewhere a CT shot the vent and entered it. This does nothing but make the vent absolutely pointless since they pursue it every round anyway, with sus or no sus.

So, I'm suggesting a new rule (and its a rule on almost every JB server)

CT's are not allowed to break vents
CT's must pursue vents from where the T entered.
CT's can not wait for the T to exit vent, that will conflict with the rule, No camping vents.
 
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I'd gather evidence on some players and report it. Admins online should break looking into stuff like that. If they entire or if you feel it needs addressed, maybe a CL would do some good, have CSLE look at the problem and address it
 
I find it redundant to even have vents on maps now, as soon as CTs hear vents being broken, they break armory vent to intercept us. I personally, think CTs should not be allowed to break vents at all, but must pursue the vent they heard breaking.

I get killed every time I am in a vent, because somewhere a CT shot the vent and entered it. This does nothing but make the vent absolutely pointless since they pursue it every round anyway, with sus or no sus.

So, I'm suggesting a new rule (and its a rule on almost every JB server)

CT's are not allowed to break vents
CT's must pursue vents from where the T entered.
CT's can not wait for the T to exit vent, that will conflict with the rule, No camping vents.
Ct's are allowed to pursue vents if they know someone is in them. If you could only pursue from one way the T's could just sit at the bottom of the vent and spray every CT that goes down there. That would never work bc it would be unfair to CT's, that is why they are allowed to pursue from other vents to get to the other side of you.
 
I agree with everything besides that cts cant shoot vents, like if they see a t behind it they can shoot it
 
I am just saying, CTs can break vents, and intercept us before we even have a chance to do anything with the vent, therefor rendering it useless since they pursue every single round. I literally hear CTs breaking vents when no one even spawns in vent cell, claiming "they heard vent break". This is always going to be a never ending story until we come up with a way to stop it. It makes it no fun. Especially on quite a few maps such as spyvsspy, winterwonderland
 
But even on maps, such as "dojo" and "obama" they will sit far away and zoom in vent cell waiting for those who enter to kill them. My question, whats the difference in standing INSIDE of vent cell with an m4, vs standing outside with an awp waiting for people to enter?
 
Ct's are allowed to pursue vents if they know someone is in them. If you could only pursue from one way the T's could just sit at the bottom of the vent and spray every CT that goes down there. That would never work bc it would be unfair to CT's, that is why they are allowed to pursue from other vents to get to the other side of you.
not trying to repeat post here, but that is exactly what is happening to the T's. They hear vents breaking, they break armory vent then they sit in vents waiting for us to come to just absolutely spray us less than 10 seconds of us entering. I have so many recordings of me being murdered in vents, even after a minute into the round. They were "pursing". We definitely need some revision of the rules to make things more strict and not so ambiguous.
 
N Nicoo

If we changed that rule there would never be a round due to the fact that its already pretty easy to rebel with all the tp's and gun spawns. Ct's should not be camping the vent and should be pursuing the vent if they have reason to pursue them. They should not be camping them and if they are feel free to make a ban report.
 
Hard disagree. Maps that have cell vents leading to armory would be terrible to play. Think about it. Every round, several T’s get a free pass to armory with no threat. This would cause for extreme rebelling every round. Every map usually ends with no more than 2 CT wins, no need to make it even more T sided.
 
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