leto

I made one post
=(e)=
Joined
Jan 30, 2022
Messages
137
Currently working on a new TTT map for eGO.

I need to know what the TTT players like best - reply to this thread answering the following questions;

-

What map design/style do you prefer?

(Realistic textures? - Really funky/colorful map with just solid colors? Specific video game art style? - etc...)

What type of run/parkour do you prefer?

(Simple 'run-around' map nothing crazy just a good map layout? - Harder map to learn with teleporters and balanced secrets? - etc...)

What map size and area size do you prefer?

(Large and open map? - Small 'close quarter' map with not so many angles? - etc...)

Do you like T rooms?

(Hell ye / Fck no?)

-

You can also reply with your favorite TTT map - (for inspiration).

Feel free to add more stuff that could help.
 
JB Main Opinion:

Nicely themed maps like Clue

Open concept maps like doll house or some of the skyscraper outside ones (cant think of their names) allowing you to jump between buildings but also go inside them

Middle ground is nice. No close quarters small but not HUGE that rounds take forever

T room:
If you add a T room, add timed poison like close quarters, t-room campers are the bane of ttt
 
JB Main Opinion:

Nicely themed maps like Clue

Open concept maps like doll house or some of the skyscraper outside ones (cant think of their names) allowing you to jump between buildings but also go inside them

Middle ground is nice. No close quarters small but not HUGE that rounds take forever

T room:
Gotchu
 
What map design/style do you prefer?

maybe like a cool spacy, vibe map with like see thru colored glass type texture

What type of run/parkour do you prefer?

maybe you can add like a relatively difficult kz jump section so that the first person to reach the finish gets armor /heavy armor or some reward. if you fall you take damage or something in lava/water. or a taser with like 3 shots to it. you can make the kz part harder and less easy so everyone on the server isnt trying to jump the whole time

What map size and area size do you prefer?

probably large since there's soo much rdm in closequarters/small maps. or maybe like a huge large map with just all scouts and awps(awps being harder to find). a full scout and awp map I can see being pretty fun as there will be plenty of whiff shots and laughing and bantering, plus it makes players better at sniping

Do you like T rooms?

not really, in closequarters people just storm the t room, resulting in mass rdm most of the time
 
Plain textures but high fidelity. Something like close quarters.
Some central piece of map that is attention grabbing.

Gameplay that is similar to close quarter's = very contained, lots of pathways, areas can be reached by more than one path.

I hate house-based maps. Apehouse is fine, but others are just no-no.
Maps with an outside and a building structure just aren't for TTT. Exception can be made if the structure is very open with windows and easy to traverse (no convuluted staircases or shit like that).

T rooms with teleport access are nice. Maybe don't have invisible thing. Just teleports (some maps already do this).

One AWP per map is good decision.
Weapons should be placed rationally.

A room with KZ course to the AWP, for example is sth I would like. Or a KZ course to a teleport. Maybe make T room accessible only by passing KZ course? Some ideas.
 
Maybe too much for your first map, but I love "rat" maps. Think Dolls, TeenRoom, Kitchen. Maps where you are about the size of a rat in a room or something. It's just always been my favorite theme ever since custom maps were a thing in games.
 
If you need any help you already have my discord, not long ago myself made a ttt map and it was added to the server, things could be confusing. So if you need help lmk
 
Back
Top