Ok, I know I say that friendlies are killing the game, but...

Rose

whoppers
=(e)=
Joined
Jun 6, 2018
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327
THIS is who is killing the game.



People like this. I was reading the comments and I'm soooo disheartened by the fact that people are engaging with this person the way that they are. I don't understand how valve allows this to exist. I'm no lawyer and probs none of you are either, but when Activison sues a cheat engine into OBLIVION (https://www.pcgamesn.com/call-of-duty-warzone/engineowning-lawsuit-cheat#:~:text=The lawsuit alleges that the,operating in the United States.) how can other companies not take notice? I'd imagine it's against the EULA that players agree to when first signing on. Valve is seemingly content with allowing this to happen because WE KNOW that when the CSGO skin market was getting heat from the FCC (iirc), they shut it down, but only AFTER getting complaints. They allowed it to go for YEARS without a care in the world as ppl payed money to open cases to get skins. Valve has added/improved the CSGO anti-cheat a while ago, I haven't played in over 2 years so IDK if it's worse or not. But still, why does valve allow this to continue? They have the power to take ppl down, they've done it before.

This is why TF2 is infested with bots/cheaters. Valve is telling them that they are going to allow them to exist because it's not "that big of a deal, it's not he csgo skin gambling level yet". I think Valve should treat cheaters like how police go after drug dealers. By this I mean that police go after the drug dealers because when the dealers are off the streets/off the playing-board, they can't give out anymore/support it. I just don't get it because Valve has stopped stuff like this b4, but they still don't do anything about it now.

edit: i normally don't like the idea of witch-hunting people, but what he's doing is breaking eula and is providing links to lmaobox, so I would have no problem flagging his content as spam and mass advertising, sadly youtube allows this non-sense.
 
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As somebody who has hacked in the past in games, I disagree with the implication that people who hack video games should be gone after like criminals.
Here is the thing, you can be pissed at hackers all you want, but valve is entirely at fault here. My stint with it was never about ruining anyone's gameplay, it was about breaking the limits of what we knew was possible. Not only could they obtain these cheats themselves and reverse-engineer them, when I did cheat a long, long time ago (in cs:go, NEVER in tf2, and I stopped many years ago, after being apart of eGO and a small run-in at the start.), the cheat I used was OPEN SOURCE.... Think about that, valve at any point could have googled "CS:GO hack" and found the cheat. Instead, it ran undetected for an insanely long time.

Valve at the end of the day has EVERY resource at its disposal to deal with the problem. Hackers have existed in games since the dawn of gaming. Hating them is understandable in modern days with cheats like that, but the fact is, I wouldn't hate the player so much as the company that could at any point crack down on it, and refuses to. I am sorry, but if valve literally can't make an anti-cheat to block something that is open source, where they can see every single line of code of what the cheat does, it's negligence.

The fact is, Valve does not care. They knowingly and consciously make the decision to pretend it isn't as big a deal as it is, or that it is at epidemic levels, and the notion that they have any problem to address it in TF2 is frankly false. It is nothing short of neglect. It doesn't matter to them. It is an epidemic and they have shown they really could care less. Remember when CS:GO went free to play? That absolutely KILLED every anti-cheat measure, because now there is no risk.

That's the problem. Cheaters risk nothing doing it.
Treating them like criminals is not gonna stop it, and is not the right kind of threat. Throwing people in jail like they would a criminal for it? Repulsive.
Want to fix the problem? my solution I think would reduce cheating by about 70 percent (or more, depending on how extreme an implementation).

For all ranked play, the minimum playtime count of 200 hours. Make it a tangible risk.
Hypothetically, if we did this to our servers, I would imagine we would see a reduction of cheating, and general rulebreak down by 50% or more.
Now, don't get me wrong, that solution is not great, and ultimately alienates anyone who is new at a game. But in a game that is free to play, without first party support, there is not gonna be an option so nearly effective. By no means am I saying we should implement it, but it would bring official servers and non-community servers under control for sure. it's simply just not that easy to farm accounts like that, and if you crank the number up, you get even better results. If you required a playtime of 500+hours you probably would see the % of cheaters fall to a single-digit percentile. You'd have to buy the accounts or you'd have to have such a sophisticated setup to do it, it'd stop all the skids almost for sure, down to probably less than 1%. Bots would not be effective, as the cost to replicate accounts in mass at that point becomes too costly. Could you imagine requiring 1000+hours to play in certain leagues? I'd all but guarantee that cheating and rulebreak would way below 1%, because the time to invest into it is so high, that risking an account ban would be nothing short of stupid. You'd have so few cheaters, you'd be able to manually review every report, and your anti-cheat would be literally a human watching.
A method like this, even with a terrible anti-cheat, will deter anyone except the determined, or the profit-seekers, but they'd have the sole share of the "cheater marketshare", no skid is going to spend 500 hours playing just to cheat and get that banned, they don't have the patience.


At this point, I am rambling. My overall point is valve is nothing short of negligent, and if history is anything to go off of, their actions encourage it.
Don't hold your breath for them to fix the problem, they won't. It's up to us as the TF2 community at large to do it.
 

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