CS TTT ttt_Arashiyama making process dev log

AlKawai

Not A WEEB!
=(e)=
Joined
May 27, 2018
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To update you all with my upcoming Japanese-themed map.
The map will be based on a real place called Arashiyama, which is located in Kyoto prefecture.
I have lived in Kyoto Japan since I was born, so I thought of making it in CSGO.
I do not have much time to develop, so the map might take longer to make, but whenever I have free time, I will work on it.
This will be the base design of my map.
 

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Base Designs of buildings to get the basics of what i might look like before texturing
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As someone who loves the Nova shotgun this map looks awesome for close range :D. Hope to see more soon and goodluck!
 
I like the map but I do not think this would be a good addition to the map pool due to the fact it will increase the delay. Map size is a bit too big and way too many corners for newbies.
 
I like the map but I do not think this would be a good addition to the map pool due to the fact it will increase the delay. Map size is a bit too big and way too many corners for newbies.
The size is exactly the same as eGOffice, and the map is pretty successful, tbh. Also, what exactly do you mean by "way too many corners"? Are you suggesting to make the map more straight like the dust2 a long?
 
As someone who loves the Nova shotgun this map looks awesome for close range :D. Hope to see more soon and goodluck!
People tend to like indoors or close-range in TTT, so I'm trying to make it close-range. But to be honest, as someone suggested, the map might be too big for that close-range shootings. any suggestions that you can make on it?
 
The size is exactly the same as eGOffice, and the map is pretty successful, tbh. Also, what exactly do you mean by "way too many corners"? Are you suggesting to make the map more straight like the dust2 a long?
No like, I am saying the only way people will play is they will shoot around a corner, instantly run away, and if someone on the other side of the corner sees you shoot they can't even kill you because they can't see what you were shooting at. Lots of rdm will happen.
 

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