Counter-Strike Not Planned CS:GO [TTT] - Cranked Round

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GamingByTheMinute

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Now. Someone suggested this for JB and I thought, "This would be great for TTT".

My idea is. Implement this into Haste Rounds. Give Traitors 30 Seconds to Kill an Innocent or Detective, if they fail to get a kill, they'll start taking Damage (Similar to how the T-Room works on the ttt_closequarters map where you start to take Damage the longer you stay in said T-Room) until they kill someone, then the timer is reset.
I believe this could prevent T Delay, on Haste Rounds at least.
 
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No from me. The games timing imo is paved well.
Its kinda annoying when because you haven't killed someone in 10 seconds everyone shouts delay.

We already have haste rounds, they don't need to be any faster in my opinion.
 
I personally like the idea, but would say it's hard to implement such a feature without it being buggy or changing the flow of TTT in a way it's turning out bad for the server. If it could be figured out how to put this feature on the server without it ruining the mode it's a +1 for me
 
I personally like the idea, but would say it's hard to implement such a feature without it being buggy or changing the flow of TTT in a way it's turning out bad for the server. If it could be figured out how to put this feature on the server without it ruining the mode it's a +1 for me
Yeah true. I think that’s the hardest part.
 
i think more people would be annoyed than it would benefit us, and it would unstable the gameplay and less people would play on it, because some people wants to make sure everything is lined up for all the kills -1
 
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