- Joined
- Sep 14, 2021
- Messages
- 931
Now. Someone suggested this for JB and I thought, "This would be great for TTT".
My idea is. Implement this into Haste Rounds. Give Traitors 30 Seconds to Kill an Innocent or Detective, if they fail to get a kill, they'll start taking Damage (Similar to how the T-Room works on the ttt_closequarters map where you start to take Damage the longer you stay in said T-Room) until they kill someone, then the timer is reset.
I believe this could prevent T Delay, on Haste Rounds at least.
My idea is. Implement this into Haste Rounds. Give Traitors 30 Seconds to Kill an Innocent or Detective, if they fail to get a kill, they'll start taking Damage (Similar to how the T-Room works on the ttt_closequarters map where you start to take Damage the longer you stay in said T-Room) until they kill someone, then the timer is reset.
I believe this could prevent T Delay, on Haste Rounds at least.
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