Low Counter-Strike [CS JB] Add beacon to last T if they do !rebel instead of !lr

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darkfry

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We should add a beacon to the last T if they do !rebel (like what LG has) instead of doing LR. Seen it a lot where CTs just end up running around forever looking for the last rebelling T. It's super boring to watch, and wastes a ton of time. The last rebelling T already gets a negev and huge HP buff, so why not make it a bit more challenging with a beacon. This will do a couple things. It lets players choose between a tradeoff of exposed location for extra HP + weapon, and the CTs will know exactly where they need to go to pursue (and would be required to do so). While not easy for the T, it would force a swift exchange of fire and probably still be fun on both sides since the last T would have to defeat 1 final push from the remaining CTs. This would make the round end a lot quicker should a T decide to !rebel instead of LR, and I can't really see too many drawbacks with it. As always, I am open to other thoughts and opinions and I thank you for your time.

"Time is 1 of the most important things in life, and we should waste it wisely." -unknown
 
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I agree, but if we are going to beacon the T, I suggest we beacon the CTs too
 
+1

I think a beacon would be a good addition. Like you said sometimes the T and CT are running in circles looking for each other wasting even more time. Giving both the !rebel T and the guards a beacon can help prevent that.
 
Maybe show both teams on the radar as well.
 
We should add a beacon to the last T if they do !rebel (like what LG has) instead of doing LR. Seen it a lot where CTs just end up running around forever looking for the last rebelling T. It's super boring to watch, and wastes a ton of time. The last rebelling T already gets a negev and huge HP buff, so why not make it a bit more challenging with a beacon. This will do a couple things. It lets players choose between a tradeoff of exposed location for extra HP + weapon, and the CTs will know exactly where they need to go to pursue (and would be required to do so). While not easy for the T, it would force a swift exchange of fire and probably still be fun on both sides since the last T would have to defeat 1 final push from the remaining CTs. This would make the round end a lot quicker should a T decide to !rebel instead of LR, and I can't really see too many drawbacks with it. As always, I am open to other thoughts and opinions and I thank you for your time.

"Time is 1 of the most important things in life, and we should waste it wisely." -unknown
+1 that's a great idea
 
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