Counter-Strike Not Planned Healing marker for warden

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Majesty

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would be very useful so we don't have to delay rounds more by making them move from place to place and especially if health is only on 1 part of the map (clouds moment)
 
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I think thats a cool idea, but how would it be implemented?
 
While I see why you want this, I'd prefer it'd stay as is, because its just part of the way the game is played, feel like this would unfairly deny opportunities for Ts to do their thing, which, contrary to belief of many, is the whole point.


Edit:
I highly doubt that it will only be used for CTs like others below mention, unless specifically coded to do so.
Also, why invalidate damage done to CTs by nullifying it with this kinda marker, if it were implemented only for CTs, again it is part of the point that, like t's, that they have to go to the health station to replenish. How is it fair to the Ts that the damage they put in for their teams is instantly invalidated? It'd defeat the purpose of rebelling entirely, because unless you have a gun or can get close enough to bomb, Ts would have nothing to keep CTs on their toes for, because any nade/molly would be pointless if it doesn't kill them.

It's a decent suggestion and thank you for suggesting it, and of course I'm just one person's opinion, I just don't see a way this doesn't disrupt the whole concept of JB, no matter how it'd be configured.
 
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Its a good point i mean it'd make it harder for T's to rebel anyway, but it would give warden a better chance but he already gets extra hp in the beginning.
 
Yeah honestly I can just see this being something warden either uses more personally or for CTs than anything.

Also, I like the fact that warden kinda has to plan around things like HP and the amount of Ts alive. If this was a thing I feel more Ts would more quickly rebel and jump out of stack to try to kill a baiter knowing they'll get HP soon before the next game no matter what. Rather than strategically planning things out when and where to rush like happens sometimes.
 
No.

because its just part of the way the game is played, feel like this would unfairly deny opportunities for Ts to do their thing, which, contrary to belief of many, is the whole point.
why invalidate damage done to CTs by nullifying it with this kinda marker, if it were implemented only for CTs, again it is part of the point that, like t's, that they have to go to the health station to replenish. How is it fair to the Ts that the damage they put in for their teams is instantly invalidated?
Yeah honestly I can just see this being something warden either uses more personally or for CTs than anything.
This things summarize my opinion.

-1
 
Coded to only work for CTs: +1
Coded to only work for Ts: -1
Coded to work for both: -1
 
-1
Going to medic gives T's more opportunities a healing marker would just be the end all to that
If it worked for CTS it can be abused so much and would be WAYYY to broken
 
-1,

This only makes the game easier for CTs and harder for the Ts to rebel. Considering that a majority of the players are prisoners, and most of them understandably wana rebel, doing things to make rebelling more difficult (especially something as game-breaking as a healing marker) will drive those players away. Pretty sure cheesy and unrealistic plugins such as this have killed off other JB servers, and for that reason you have a huge no from me.
 
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Basically why darkfry and polar bear said. There are many secrets in medics or on the way to medics that Ts wouldn’t be able to use anymore. If it was given to CTs then I think it would just be more unfair for Ts so -1 for me.
 
Everyone's already covered my thoughts. Needing health is a part of the gameplay, it allows opportunist Ts the chance to rebel. CTs shouldn't get free heals either, unless there's a very large nerf.

-1
 
I agree with the majority of the opinions here. This would fundamentally change an element of gameplay on the server which I think we would all rather leave involved.

-1
 
M Majesty

Planning for HP is part of the Jailbreak experience! I do agree that some maps have a terrible medic location but adding a healing marker will change gameplay a bit too much.

I appreciate you taking the time to make this suggestion. I encourage you to make more if you see any other potential way to improve Jailbreak.

~Closed
 
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