Delivered [CS JB] Add jb_atomic

Mooshua

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Mar 28, 2022
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jb_atomic is a map I am working on which is nearing completion (all major decisions are done, just needs touch-ups & fixes)
It's already been played several times on the live sever to generally quasi-positive reviews.

Steam Workshop

jb_atomic_radar.pngA map themed lightly after the pacific northwest.
Almost complete, currently requires some bugfixes.
Many buttons contain filters to prevent griefing (presses are CT-only).
Armory contains two longjumps and a "give-up".
The highest tier gives CTs a single tactical-awareness grenade as a reward.

Secrets

Secrets are very powerful and punish CTs for weak positioning.
In-cell secrets reward CTs for completing hard jump in armory,
as using the provided tactical awareness grenades allows them
to pursue vents early and maintain control over the map's sewer network.
Secrets also punish CTs for playing toxic or easy-to-get-to games.


  • Vents in main cells, forest, roulette, and T secret armory
  • Secrets within the games Climb (taser/tp) and Race (usp-s)
  • T secret armory contains low-level weapons Ts can use to rebel
  • Many foresty areas for Ts to hide from CTs
  • Several guns hidden in above foresty areas
  • Five armory TPs (one-use each) in the form of easter eggs
  • Decoys are ender pearls ;)

Games

Many games contain counters for how many players are in the game
to make the warden's life slightly easier.
(almost all have counters for the winner's podium)
  • Dodgecourse [Recallable]
  • Hide and Seek [Recallable]
  • Duck Hunt (automated) [Recallable]
  • Red Light, Green Light [Recallable]
  • Race [Recallable]
  • Deathcrate [Stoppable]
  • Lasers [Stoppable]
  • Aquamarine [Stoppable] (above and to left of cells)
  • Dodgeball [Stoppable] (above cells, right of dodgecourse)
  • Jumprope [Stoppable] (below hns
  • Climb [No Hurt]
  • Roulette [No Hurt]
  • Mini-climb/Pegs [No Hurt] (above Duck Hunt/RLGL)
  • Longjump [No Hurt] (below dodgecourse)

Gallery

jb_atomic0117.jpg
jb_atomic0118.jpg
jb_atomic0115.jpg
jb_atomic0112.jpg

jb_atomic0113.jpg
Entrance to climb from main cellsMain cells secretMajor T secretLasers, Race, and Dodgecourse areaOpen exterior near Dodgecourse, Aquamarine, HNS, Jumprope, and Dodgeball.
jb_atomic0024.jpg
jb_atomic0025.jpg
jb_atomic0026.jpg
jb_atomic0027.jpg
jb_atomic0031.jpg
Dodgecourse, from exteriorForesty area near longjump and rlgl/duck huntOpen exterior showing CT armory (above) and T rebel armory (below)Main cellsSame as above, but slightly prettier :)
 

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Upvote 5
It has been a privilege to see this map come to bloom and it is a beautiful map indeed. I can see this easily becoming one of our top played maps.

+1
 
ive tested with several other specialists who all agree this map is gonna be one of the top played/popular maps easily. this map has good secrets, good games, and good editions like ct only activated buttons and more t secrets that don't necessarily make it a easy rebel map, but still add in some fun for the ts.
 
Looks amazing +1. I wanna get into map making at some point. But idk how complicated it is or isn’t. Especially for modes like TTT.
 

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