Counter-Strike On Roadmap [Jailbreak] NEW Last Requests?

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slain

⭐ ⭐ ⭐ ⭐                          i‎‎‎‎‎magine
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After playing JAILBREAK: RUSSIA I have come to the conclusion that LAST REQUESTS are the "cherfs kiss" of jailbreak.
It seems as though gun toss, race, and no scope are the most commonly used LRs on eGO
I believe adding new LRs to the server would create a new and fresh feeling to the experience.



-DECOY TARGET GAME (GOLF). In Decoy target game the prisoner selects a start and ending location (much like race) and then the T and CT throw decoys to the end point, with the closest person being declared as the winner.
ex. https://streamable.com/kwsafh

-THROWING KNIVES: Both the CT and T spam throwing knives each other that do a light amount of damage. Goal being killing the other player. I do believe we used to have a dodgeball LR but it didnt work very well some issue with hitreg
ex. https://streamable.com/s64fua

-BOKS: Its like meep meep knife but with gloves lol.

-XM shotgun I believe would be a good option to add for shot for shot.
-adding a low gravity option to the gun toss LR would be cool.

The golf LR would be the coolest to add imo, I'm sure there are other great ideas floating around though!

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I do believe our NEW LR system with the clock changes & TPs was a bad idea. You can see it be frustrating to new players a lot of times the clock runs down before someone even has time to tell them how to LR. I understand the idea was the prevent delayers, which was annoying as hell but if someone still wanted to delay extendedly its still possible by running through all LR partners in quick succession and then by leaving the last CT you can get the clock up to like 3 1/2 minutes on a full server. Maybe a middle ground would be adding a bit of time the the first LR?

The adding of TPs also constantly makes players fumble primaries (or CTs just being stripped of guns for LR), which increases the amount of cheese that happens. Smart CTs during LR would generally drop their primary before they were LR'd and kept it with them for protection. And often as a T, I lose my primary as well because a CT TPs and just instantly picks up my gun.

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Another function that I thought was rather cool was but unrelated to LRs was warden (or commander as they call it in russia:LOL:) had the ability to turn on mp_teammates_are_enemies so you can play a mini hungergames where ever they wanted to (generally big cage) they didnt do it often and it was generally just to kill one or 2 T. Prisoners would also be equipped with gloves as they do less dmg. Cool idea for a custom game that can be played anywhere. I understand that this idea would probably lead to greifing a lot and is a sketchy thing to implement but I just found it interesting. There would have to probably be a specific rule set as to how a command like that could be used.

Thanks for coming to my ted talk

🤓​

​

p.s. fix zombie day plz?​

 
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slain slain

I just want to mention that the !lr plugin is coded horrendously and editing code tends to break the entire plugin. @MSWS just recode an entire !lr plugin thanks.
 
These would be AWESOME to have. I agree that adding more LRs would breathe life into the game and would make it more of an incentive for T's to reach LR.

Also in regards to the recent LR changes we had, there are plans to increase the LR time. I do believe that the change was a bit too drastic and is not offering enough time for players to comfortably LR.

When CT's TP to T's during LR they should have some time of invulnerability to prevent the cheesing. I'll look into this more.
 
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I'd love to see some of these LRs, but I think we are just gonna get another "spaghetti code cant do anything about it". Don't take this the wrong way, I know the code is ass, I remember how much trouble custom had while trying to implement gun game.But at some point things gotta change no? Maybe pay someone to rewrite it, since no one is gonna waste their free time fixing that jumble of wires.
 
I'd love to see some of these LRs, but I think we are just gonna get another "spaghetti code cant do anything about it". Don't take this the wrong way, I know the code is ass, I remember how much trouble custom had while trying to implement gun game.But at some point things gotta change no? Maybe pay someone to rewrite it, since no one is gonna waste their free time fixing that jumble of wires.
the main issue is no one wants to make major code overhauls with source 2 incoming, since we’re most likely going to have to rewrite every single plugin from scratch when it does get released
 
+10000 but LR plug-in is really tricky and as Daddy said it can destroys everything apparently…
But I really like the ideas ! I don’t think that the « hunger game » thing would be positive tho (malicious players, abusing, etc…)

I already suggested something similar to the decoy toss but it was with a deagle and a target on the ground (It has been moved and put on hold since 1 year now iirc)
 
the main issue is no one wants to make major code overhauls with source 2 incoming, since we’re most likely going to have to rewrite every single plugin from scratch when it does get released
Yeah true, guess source 2 will be the thing that changes stuff for the better
 
These would be AWESOME to have. I agree that adding more LRs would breathe life into the game and would make it more of an incentive for T's to reach LR.

Also in regards to the recent LR changes we had, there are plans to increase the LR time. I do believe that the change was a bit too drastic and is not offering enough time for players to comfortably LR.

When CT's TP to T's during LR they should have some time of invulnerability to prevent the cheesing. I'll look into this more.
They have some invulnerability i'm not sure how long it is.
 
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