Team Fortress 2 Not Planned [TF2] Turn off nukes in the dodgeball plugin.

Ric

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Notepad++ said:
// >>> Chances table <<<
"common%" "90" // Chance to spawn a common rocket
"nuke%" "10" // Chance to spawn a nuke rocket


To

Notepad++ said:
// >>> Chances table <<<
"common%" "100" // Chance to spawn a common rocket
"nuke%" "0" // Chance to spawn a nuke rocket

This should turn off the nukes in Dodgeball, assuming you're using the Yet Another Dodgeball Plugin for the TF2 Dodgeball event and it doesn't break the plugin/server. These entries can be found on lines 155 and 156 in the (new) general .cfg file. Just a suggestion for quality improvement, thank you.
 
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Hi. This would be better served in a "Suggestion" post, for future reference.

Currently, the dodgeball plugin is inexplicably broken, At the moment we are working on coming up with a patch.
In terms of the nukes, Opinions on that are split, Some like 'em, some don't.

The purpose of the "nuke" is to break the repetition, Which it does.
We will however look into making them less common and have other rocket types to make it more... Interesting.
Gonna move this to suggestions!
 
At this time, the plugin has not been fixed (we will likely be addressing this soon. We will very likely not be turning them off completely but tweaking the settings to make them less common and trying to add different "special" rockets so it's not all nukes when they happen. Moving to closed at this time!
 

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