CS TTT TTT | Tasers

Should tasers recharge

  • Yes

    Points: 10 52.6%
  • No

    Points: 9 47.4%

  • Total voters
    19
  • Poll closed .

rame

ttt god
Joined
Feb 17, 2021
Messages
180
With CS2 they changed how Tasers work. They now recharge and are not a one-time use. Would you guys like to see them recharge or be a one-time use?

If you voted for Tasers recharging please comment down below how long it should take before they recharge.
 
Last edited:
I think they should be on a timer proportional to how long a TTT round is. I’m not sure how round times on this TTT server worked though. Because it’s quite a powerful tool you shouldn’t be able to use it too often! Maybe even a maximum number of uses like 3 or something.

The alternative is a one time use as you said, but I think that’s boring and I don’t see a reason to not experiment with this cool idea!
 
I think they should be on a timer proportional to how long a TTT round is. I’m not sure how round times on this TTT server worked though. Because it’s quite a powerful tool you shouldn’t be able to use it too often! Maybe even a maximum number of uses like 3 or something.

The alternative is a one time use as you said, but I think that’s boring and I don’t see a reason to not experiment with this cool idea!
I would love to see this. Would be a cool feature
 
Could be pretty cool if they would recharge, however it should be a high enough of a timer so it can't be used more then lets say 3x in a round.
I am thinking 1-2 minutes
 
I would say 2 tasers per round (make the recharge ~half the round). I think TTT is already Traitor dominate so this may even it slightly. Plus it could help if those long drawn out rounds especially when everyone "knows" who the T is.
 
Old tasers were fairly broken, which many people didn't realize. If you bought a taser, it would have one use. But if you bought another it would have two uses, and it would increase by one every purchase. This was fairly broken since you could kill many T's (Also very fun to have a taser with 5 shots).

Ways of balancing the new tasers if they have a recharge:
  • Recharge activates 2 minutes (or a certain amount of time) into the round and will continue to recharge after that
  • Only detectives tasers could recharge
  • Your taser recharges after killing a T or ID enough bodies

Just a few ways it could be balance if we did want to implement the new tasers.
 
Traitors have a significant advantage as is. I don't see harm in a recharge time. Arguably 30 seconds is perfect.
 
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