- Joined
- Apr 2, 2022
- Messages
- 106
Yahallo. Nep here.
lowkey i've been thinking about RTD alot recently, and honestly a lot of the rewards don't feel very "rewarding". Some of the effects are just minor credit changes like +1 credit or -10 credits, which aren't particularly exciting when you roll. RTD should feel like you're taking a gamble for something fun, not getting the equivalent of finding a penny on the floor for something most people don't even use (gang credits are even more irrelevant than the !chicken command somehow).
On top of that, some rolls can completely cripple your ability to play. Things like "cannot use snipers" during a no-scope LR or "cannot use rifles" as a CT can make certain days near impossible to function. There are maps where a CT ends up trying to stop multiple rebelling Ts with nothing but a Glock because their primary weapon class has been disabled (why does cannot use rifles include snipers, shotguns, and smgs????). At that point it stops being a fun disadvantage and starts becoming more of a punishment, and honestly if i didnt just have autortd on cuz im lazy id have it off probably.
The rare times RTD gives something genuinely interesting, it's usually well received. Effects like invisibility are memorable because they actually change gameplay in a fun way. I'd love to see more rewards along those lines.
Maybe some older cosmetic/fun effects could make a return too. Things like rainbow chat from the CS:GO days were simple, but they felt special and gave people a reason to keep rolling.
I think RTD should focus more on fun and unique effects, the easiest ones to implement are just one round cosmetic rewards that stand out, but also fewer tiny credit rewards that don't really excite anyone.
Anyways, thanks for coming to my TED talk.
lowkey i've been thinking about RTD alot recently, and honestly a lot of the rewards don't feel very "rewarding". Some of the effects are just minor credit changes like +1 credit or -10 credits, which aren't particularly exciting when you roll. RTD should feel like you're taking a gamble for something fun, not getting the equivalent of finding a penny on the floor for something most people don't even use (gang credits are even more irrelevant than the !chicken command somehow).
On top of that, some rolls can completely cripple your ability to play. Things like "cannot use snipers" during a no-scope LR or "cannot use rifles" as a CT can make certain days near impossible to function. There are maps where a CT ends up trying to stop multiple rebelling Ts with nothing but a Glock because their primary weapon class has been disabled (why does cannot use rifles include snipers, shotguns, and smgs????). At that point it stops being a fun disadvantage and starts becoming more of a punishment, and honestly if i didnt just have autortd on cuz im lazy id have it off probably.
The rare times RTD gives something genuinely interesting, it's usually well received. Effects like invisibility are memorable because they actually change gameplay in a fun way. I'd love to see more rewards along those lines.
Maybe some older cosmetic/fun effects could make a return too. Things like rainbow chat from the CS:GO days were simple, but they felt special and gave people a reason to keep rolling.
I think RTD should focus more on fun and unique effects, the easiest ones to implement are just one round cosmetic rewards that stand out, but also fewer tiny credit rewards that don't really excite anyone.
Anyways, thanks for coming to my TED talk.
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