Medium Counter-Strike Dust2 Recommendations July 2026 Track

Legend

Councilman Polamalu
Sr. Manager
Joined
May 8, 2008
Messages
14,977
Pistol Round
Change first round rules:
  1. All players start round 1 with the standard $800, allowing all players to chose what they should buy
  2. DS are able to buy opposing pistols from DS menu (CT: glock, dual elites / T: usp-s, five seven)
  3. At start of round 2, all players return back to $16000 cash

Tick Rate
Upgrade tick rate to 100tick


Fun Rounds

Add helmet and vest armor to all fun rounds initiated from the DS menu


DS Guns Menu
Add to T side: tmp, aug, usp-s, five seven
Add to CT side: mac10, sg552, dual elites, glock


Add forcecamera
Add mp_forcecamera 1 to prevent ghosting (forces everyone only to see their own team while dead, cant spec opposing team)
 
Upvote 1
Pistol Round
Change first round rules:
  1. All players start round 1 with the standard $800, allowing all players to chose what they should buy
  2. DS are able to buy opposing pistols from DS menu (CT: glock, dual elites / T: usp-s, five seven)
  3. At start of round 2, all players return back to $16000 cash

Tick Rate
Upgrade tick rate to 100tick


Fun Rounds
Add helmet and vest armor to all fun rounds initiated from the DS menu


DS Guns Menu
Add to T side: tmp, aug, usp-s, five seven
Add to CT side: mac10, sg552, dual elites, glock


Add forcecamera
Add mp_forcecamera 1 to prevent ghosting (forces everyone only to see their own team while dead, cant spec opposing team)
Amazing! Thanks Legend!
 
Crossed out what has been delivered, 100tic... still looking into this.. again we have to use a plugin to enable 100tic.. not sure how I feel about that..


Pistol Round
Change first round rules:
  1. All players start round 1 with the standard $800, allowing all players to chose what they should buy
  2. DS are able to buy opposing pistols from DS menu (CT: glock, dual elites / T: usp-s, five seven)
  3. At start of round 2, all players return back to $16000 cash

Tick Rate
Upgrade tick rate to 100tick


Fun Rounds
Add helmet and vest armor to all fun rounds initiated from the DS menu


DS Guns Menu
Add to T side: tmp, aug, usp-s, five seven
Add to CT side: mac10, sg552, dual elites, glock



Add forcecamera
Add mp_forcecamera 1 to prevent ghosting (forces everyone only to see their own team while dead, cant spec opposing team)
 
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Pretty sure 100 tick was possible without plugins years ago but was disabled by Valave because it generally causes sever timing issues.

Also increasing tick will not fix hitreg problems you might see people complain about, especially on a 64 player server it's more likely to actually make it worse.

More often than not, hit reg and other performance issues are client side / user error because people are using "high performance" or "high rate" configs without understanding what they do and completly messing up their lerp (cl_interp, cl_interp_ratio and cl_updaterate which all affect lerp, the last of which is capped by the server tick) causing extremely bad reg issues because of the way snapshots and lag comp works in source.

Sources:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
https://developer.valvesoftware.com/wiki/Lag_Compensation
https://developer.valvesoftware.com/wiki/Prediction
https://developer.valvesoftware.com/wiki/Interpolation
 
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Pretty sure 100 tick was possible without plugins years ago but was disabled by Valave because it generally causes sever timing issues.

Also increasing tick will not fix hitreg problems you might see people complain about, especially on a 64 player server it's more likely to actually make it worse.

More often than not, hit reg and other performance issues are client side / user error because people are using "high performance" or "high rate" configs without understanding what they do and completly messing up their lerp (cl_interp, cl_interp_ratio and cl_updaterate which all affect lerp, the last of which is capped by the server tick) causing extremely bad reg issues because of the way snapshots and lag comp works in source.

Sources:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
https://developer.valvesoftware.com/wiki/Lag_Compensation
https://developer.valvesoftware.com/wiki/Prediction
https://developer.valvesoftware.com/wiki/Interpolation
I've talked to tech and they agree. Yet people continue to insist. I don't see 100 tick staying. More proving a point.
 
I've talked to tech and they agree. Yet people continue to insist. I don't see 100 tick staying. More proving a point.
Pretty sure 100 tick was possible without plugins years ago but was disabled by Valave because it generally causes sever timing issues.

Also increasing tick will not fix hitreg problems you might see people complain about, especially on a 64 player server it's more likely to actually make it worse.

More often than not, hit reg and other performance issues are client side / user error because people are using "high performance" or "high rate" configs without understanding what they do and completly messing up their lerp (cl_interp, cl_interp_ratio and cl_updaterate which all affect lerp, the last of which is capped by the server tick) causing extremely bad reg issues because of the way snapshots and lag comp works in source.

Sources:

https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
https://developer.valvesoftware.com/wiki/Lag_Compensation
https://developer.valvesoftware.com/wiki/Prediction
https://developer.valvesoftware.com/wiki/Interpolation

So no 100 tic? sadge moment

Just a few questions though: Can things have improved or changed since the last update in feb 2025? when no one expected that patch and broke all CSS servers. I am just asking if that could of changed or if we know?



Crossed out what has been delivered, 100tic... still looking into this.. again we have to use a plugin to enable 100tic.. not sure how I feel about that..


Pistol Round
Change first round rules:
  1. All players start round 1 with the standard $800, allowing all players to chose what they should buy
  2. DS are able to buy opposing pistols from DS menu (CT: glock, dual elites / T: usp-s, five seven)
  3. At start of round 2, all players return back to $16000 cash

Tick Rate
Upgrade tick rate to 100tick


Fun Rounds
Add helmet and vest armor to all fun rounds initiated from the DS menu


DS Guns Menu
Add to T side: tmp, aug, usp-s, five seven
Add to CT side: mac10, sg552, dual elites, glock



Add forcecamera
Add mp_forcecamera 1 to prevent ghosting (forces everyone only to see their own team while dead, cant spec opposing team)
THANK YOU VERY MUCH!

Alot of noise and whiners on d2 but for having playing more than usually for a summer, people are generally happy or satisfied to see some changes/upkeep/maintenances. Also with friends, the fun rounds are very memorable. Thank you for that!

Plus the spectator bit for ghosting was needed and great!

Potential future suggestions would be:
-Objective for the fun rounds (since its just an auto-win for CT when times runs out)
-1v1 vote on normal rounds for a glorified knifefight between the last 2 players
-Rep impacts money gain , good rep closer to 16k per rounds all weapons, bad reps, lower money per rounds no access to favorite weapons etc..

again just brainstew spill and thanks for everything again.

Cheers
 
So no 100 tic? sadge moment

Just a few questions though: Can things have improved or changed since the last update in feb 2025? when no one expected that patch and broke all CSS servers. I am just asking if that could of changed or if we know?

I'm looking at it and we will try it, but not sure it will stay. We shall see.
 
The changes have been great! Thanks for working on them. Had two quick questions, one related, one completely not:

1.) Maybe a noob question, but is there still a way for admins to jump into the free-flying spec cam so we can quickly see AFKs?

2.) Has there ever been talk of amending the point system? Specifically flattening it out a bit so the lower point accounts don't get 25 for kills? Not a huge deal either way obviously, but I see a lot of very good low-point players come on (that I'm guessing are new or alt accounts) that just wipe the floor. I'm getting this creeping frustration with it and I'm guessing I'm not alone there.

But yeh - cheers again on the updates and thanks again!
 
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2.) Has there ever been talk of amending the point system? Specifically flattening it out a bit so the lower point accounts don't get 25 for kills? Not a huge deal either way obviously, but I see a lot of very good low-point players come on (that I'm guessing are new or alt accounts) that just wipe the floor. I'm getting this creeping frustration with it and I'm guessing I'm not alone there.


What do you suggest?
 
2.) Has there ever been talk of amending the point system? Specifically flattening it out a bit so the lower point accounts don't get 25 for kills? Not a huge deal either way obviously, but I see a lot of very good low-point players come on (that I'm guessing are new or alt accounts) that just wipe the floor. I'm getting this creeping frustration with it and I'm guessing I'm not alone there.


What do you suggest?

Just spitballing, but assuming the point system is fundamentally zero-sum, and that can't be changed, then maybe something like:
  • max of 10pts / kill
  • base of 3pts / kill
  • multiplier (up to 10pts) based on the inverse of the k/d ratio for the session (so someone that is truly newer will continue to get rewarded more, but someone experienced with a new account and is cleaning house would just get the base generally)

On the other hand, IF the point system can be non-zero sum, then maybe just capping the penalty on the killed player side to 5 or 10pts.

Something like that?
 
Is this a general complaint amongst the regulars?
I've heard it mentioned a few times but I wouldn't say it's broad or often-expressed complaint. Speculating, but if I asked around, I'm guessing a good chunk of ppl would directionally agree with it.

I can ask around and
collect some feedback if helpful
 
Is this a general complaint amongst the regulars?
it is since you cannot progress further in rankings because the majority of the players are taking 25 points (-12) everytime you die thus have to make up to 6 kills at minimum to cover that death. This is making only those very high KDR to progress or encourages teamstacking on T-side to just get all the good players and plant the bomb, never die and blowout the CT team game after game. we could always have a reset or a season style leaderboards so we keep all our global stats since its been put in place but rankings are based of recent plays. Thats my two cents!
 
it is since you cannot progress further in rankings because the majority of the players are taking 25 points (-12) everytime you die thus have to make up to 6 kills at minimum to cover that death. This is making only those very high KDR to progress or encourages teamstacking on T-side to just get all the good players and plant the bomb, never die and blowout the CT team game after game. we could always have a reset or a season style leaderboards so we keep all our global stats since its been put in place but rankings are based of recent plays. Thats my two cents!
yep - exactly. Well said. Thanks for laying that out better than I did originally.
 
I've heard it mentioned a few times but I wouldn't say it's broad or often-expressed complaint. Speculating, but if I asked around, I'm guessing a good chunk of ppl would directionally agree with it.

I can ask around and
collect some feedback if helpful
Perfect.
 
Add forcecamera
Add mp_forcecamera 1 to prevent ghosting (forces everyone only to see their own team while dead, cant spec opposing team)
In regards to the anti-ghosting change, is it possible to disable this for eG/eGO or just eGO? I feel that it would allow me to better admin the server, without having to swap to spec and go full detective mode everytime i die. I personally like to check for afks delaying the round and potential innapropriate sprays around the map while im dead (which is often). Also i would imagine if someone was promoted to admin then you wont have to worry about them ghosting so i feel as though its only beneficial. thanks -beau
 
In regards to the anti-ghosting change, is it possible to disable this for eG/eGO or just eGO? I feel that it would allow me to better admin the server, without having to swap to spec and go full detective mode everytime i die. I personally like to check for afks delaying the round and potential innapropriate sprays around the map while im dead (which is often). Also i would imagine if someone was promoted to admin then you wont have to worry about them ghosting so i feel as though its only beneficial. thanks -beau
I second this. It's really hard to know who's actually going for the objective, or where any naughty sprays might be or enforce any other rule etc etc. if we can't even see what's going on.
 
I've talked to tech and they agree. Yet people continue to insist. I don't see 100 tick staying. More proving a point.
I also do feel like the reg has gotten worse for some folks that weren't having issues before. i feel like my reg issues are a bit better but i think something else is definitely mainly causing hitreg issues
 
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