Counter-Strike TTT - Closequarters T Room

Asiimov

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Jul 27, 2026
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I believe removing the damage sound from the T room on TTT Closequarters would make it more useful without removing the much-needed damage.
The reason I think this would be an improvement is:
  1. The damage sound immediately gives away the T room. As soon as anyone enters the T room, everyone turns and starts shooting toward it because they can hear the damage sound.
  2. It makes the exits easy to camp. Once players hear the damage sound, they know someone is in the T room and that there is roughly a 20-second countdown. This gives them time to position themselves around the exits and wait for the player to come out.
Removing the damage sound would keep the T room's damage mechanic intact while making it less predictable and giving players a better chance to actually use the room. It would also encourage players to pay attention to positioning and gameplay rather than simply reacting to an obvious sound cue.
 
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