Spy Update! :D

Too bad tha stuff isn't real ... yet :(
Would make being a spy so much easier!

Props to whoever made this, can't imagine the time it took to come up with this stuff.
 
I'm with sandy, these are just too situational. The silenced ppk is nice if running up behind a group of people, but then why just not run up on them and backstab. The magnetic sapper seems REALLY good, but I feel it will be changed before it comes out, because it's to good unless it last for a severly short period of time. Then the regular sapper would still be better. Then the garrote... it's not an auto kill. Yes you don't lose the disquise, but people are still going to know whats going on when the heavy drops dead in front of the "pyro". The only advantage to this really is it doesn't trigger SGs.
 
Well, the PPK could give you the time to kill someone that needs to die quickly but you're too far or it's too dangerous to just run up and stab. But I pretty much agree too.
 
was wishing for better but oh well

magnetic sapper? I can't get my teammates to help me as it is now
 
i dont like the garrote. butterfly knife is much more cooler. insta kill backstab ftw =)
 
I just thought, the garrote slowly kills them but can they fight back like a pyro turn round set you on fire then blast you away etc.?
 
I just thought, the garrote slowly kills them but can they fight back like a pyro turn round set you on fire then blast you away etc.?

I expect not, like in life it would be pretty impossible to just turn around and realistically that's when the weapon would no longer have a choke hold. If they could do that then all you need to do is turn around and blast the spy.
 
uh huh but then youre holding them isnt there a way to fight back cos if not why not just make it an instant kill?

there should be something you can do at least

and what happens if a spy garrotes a spy who is garroting someone else? does it stop the first spies garrote?
 
uh huh but then youre holding them isnt there a way to fight back cos if not why not just make it an instant kill?

there should be something you can do at least

and what happens if a spy garrotes a spy who is garroting someone else? does it stop the first spies garrote?
  • If they can fight back, it makes the weapon useless. It becomes slow, unusable, and worthless.
  • If there was something you could do, it'd probably be some sequence of button mashing involved. And that would mean you'd get a bunch of people writing scripts to press 1 button then own the Spy.
  • Things like "what happens of a spy garrotes a spy who is garroting someone else" is what causes problems like I said from a developer POV. They have to draw up so many animations for different circumstances, classes, possibly voice commands, etc. and that's putting aside the fact that the actual concept of the idea is flawed.
  • Instant kill > Slowly killing, not guaranteed a kill, and saving a worthless, easily reapplied disguise.
 
Instant kill > Slowly killing, not guaranteed a kill, and saving a worthless, easily reapplied disguise.
right but if you cant get out of it then why make it kill slowly?

  1. Some people are suggesting they want it so you CAN get out of it. Which makes it nigh pointless.
  2. If it kills slowly and they CAN'T get out of it, that just means they get a bunch of time to spam over their mic, "Hey guys, I'm being choked by this Spy here behind me."
  3. Even without voice chat, it's hard for teammates to not notice one of theirs being choked by another "ally" to death. I'm sure some pyro or soldier or something would turn a corner and BAM he's dead while choking someone. Then the person being choked lost some health and the Spy is now dead.
 
Yea i thought the garrot was a bad idea....why would you want to stay disguised when it takes 3 seconds to redisguise and with garrot it tkes 3 seconds to kill....makes no sense
 
all of these weapons are a downgrade to what their originals are, for instance:

The PPK: yes the PPK can kill people that your chasing but are too far to stab but are weak enough, if their weak enough to take your disguise off to shoot them, you can do that just fine with the revolver.

The Magnetic Sapper: It is a pretty vague description of the weapon, leaves some questions unanswered, like: if it cant' be hit off, how long does it last? does it completly disable the gun? from the little i understand the original sapper is still better.

The Garrote: Ah yes the garrote wire, yes it says you will not drop your disguise, but its not an insta kill, just "heavy amounts of damage" i believe it says. But anyone that has played this game for more than a couple hours would realize that the weakened heavy that just dropped dead in front of the "engie" could obviously tell that shenanigans are afoot.

One more thing, most of the "acheivments" either go against what the weapons actually do, or are simply wierd, "place a magnetic sapper for 30 seconds" if it can't be hit off whats the challenge in that? lol

I have almost 200 hours logged as a spy, if these new weapons were to come out, i would be greatly dissapointed and continue to use the old stuff.

~Sandman~
 
A better option for the garrote is that it could take a couple of seconds to kill, but you wouldn't have to stay behind the guy, a bit like a sapper: you run to a guy, garrote, then flee.
 
all of these weapons are a downgrade to what their originals are, for instance:

One more thing, most of the "acheivments" either go against what the weapons actually do, or are simply wierd, "place a magnetic sapper for 30 seconds" if it can't be hit off whats the challenge in that? lol

~Sandman~

Welll a lot of achievements are easy to farm anyway for medic and pyro while others are more 'challenging'

Magnetic sapper would only really be useful if there are a lot of engies and a load of sentries close together so the normal sapper wont work as if the engies are any goood youl be dead and so will sappers. But with a saper that doesnt come off till lets say 5 seconds it gives teamates a chance to destroy the snetries before the sapper drops off this is how the sapper is meant to be used.
 
You know the achievement just means to constantly reapply a sapper to a building for 30 second straight. Just like how you can sit in front of one with a regular sapper and keep a sentry down until it dies as long as the engie only tries to remove the sapper. Also, the magnetic sapper would mean the engie would just run out and shoot you without anything else to do.
As for the Silenced PPK it would be a good idea since the people you are shooting can't hear the shots and know you are there except for the person being shot.
Garrote would only be really useful for strangle and sap, so it would be more for attacking teams, which is really situational. Although it would be more useful if you are targeting wounded people since the damage would kill them faster (possibly instantly without losing your disguise) and you can't miss a strangle unlike missing backstabs... all the time...
 

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