Map Suggestion: dom_canalzone_b2

Captain Quirk -I|G-

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May 17, 2008
Messages
331
A while ago on one of the turbine servers we had a pub,lunk[Djedi]-YaY-, asking for a map, he called it dom_canalzone_b2. Apparently its a remake of the old Quakeworld TeamFortess map. And it was newly released, lastnight! I figured it would be a good idea to post his suggestion, that way we might be able to pioneer a really old classical map.

My thoughts on the map are great! Its really well made, i have found no bugs, glitches, or leaks and the gameplay is good, domination maps are ones where you must dominate the control points (be leading) until you reach 100% domination. I have no improvments i could make on the map!

Here are some pictures!

Here is the Download!

***If you want to try the map and need help installing, ask me!***


Readme said:
======================================================

MAP INFORMATION-

Title: dom_canalzone_b2
Version: Beta 2.0
Filename: dom_canalzone_b2.bsp
Created By: David Lohmeyer - VilePickle
Original QWTF by: David Sawyer (now of Valve)
Author Email: [email protected]
Type: Domination
Game Mode by: TheBladeRoden
Web: http://www.vilepickle.com
Compile Date: 7/25/2008
Development Cycle: Beta 1 -> Beta 2
Beta 2 md5: 108fcb6b00ec4525f3d6aeff1afbead8

Description:
Canalzone was a QuakeWorld Team Fortress map with 8 control points. Players had to bring flags to the CP's and as this happened the team's overall score increased based on the number of points obtained.

Dom_canalzone is a remake of this first Canalzone map (NOT the Team Fortress Classic version cz2 with 5 points). It uses the Domination game mode created by TheBladeRoden. In this game mode, players capture control points like other TF2 maps, but as they do so they score more points over time (as shown as a percentage score on the HUD). Whoever reaches 100% domination first wins the round. Teams can also win by capturing all 8 control points. Spawn points are dynamic, in that as you capture CP's, you gain more spawn locations and the other team loses those spawn points if they had them.

This version of domination does not include the jail system due to a bug in the original game type. Players always have spawn points in their team's base.

======================================================

-Added sign to the small warehouse at fountain
-Added new labels to the outside of the RED/BLUE warehouse
-Removed the CP notifiers when people used the regular HUD and not the minimalist HUD
-Extended some buildings in the skybox to make them look more interesting
-Changed some spytech round lights tospotlight models
-Added power lines around the map
-Added a very, very slight spawn timer (~2 sec)
-Made it so players are less likely to spawn near an enemy approaching an owned control point
-Fixed a couple of spawn points where players could get snagged in the floor
-Added icons to the HUD for each point to make them more memorable

======================================================

DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 8400 (3.0GHz), 2GB RAM

======================================================

THANKS TO:

Domination Author: TheBladeRoden
QWTF map author: David Sawyer (Ramirez)
Inspiration: DJedi Clan
Playtesting: DJedi Clan

======================================================

INSTALLATION:

Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with dom_canalzone_b2

======================================================
?2008 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.
 
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Yeah, this just came out. He's the same guy who made Mach4, Stag, and Chaos.
 
midget this isnt an "i miss map thread" if you care to read this is a suggestion that would make a great possible map if we decide to mix a server up. I'm not suggesting putting in a new server or anything like that. this post does not fix the misses map subject at all. Let me just tackle that post using Icemans points.

1. Its not ungrateful to suggest change.
2. Its not selfish because im trying to present this to the council as something they could look into and see if it would be a good community map.
3. I'm not pitching a fit for a toy we have never had and there is nothing to say we shouldn't ever consider the map.
4. The reason people get upset is because the map they got rid of is over. They got rid of it for a valid reason, so if members want it back they sstill have that reason to put up with. I am in no way suggesting we put something that didnt work.


Please do not post things that shoot down others ideas without fully analyzing their post as well as yours.
 
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See there, midget, Iceman the creator of that post you linked to does not view this in any way an "i wish we get this map back" thread. sorry if i sound rude but i took your post very offensively.
 
No need to get in an arguement :-( He just didn't really understand your post and jumpped the gun a little bit :-) but I do appreciate his enthusiasim.
 
Can I actually thank you for posting the download? It might not seem like much but it actually enabled me to play the map and be prepared for the future, when who knows, it could be used in a scrim or somesuch.
 
yeah sorry but i thought it would kinda come under the same thing, you know cos you are asking for a new "toy"
 
New toy isn't an old toy though. Anyway's the map looks fun. Be different play style then the CP maps so I'd prolly play it alot. That and I remember playing maps like this in unreal tournament and I loved those. Be cool if it gets thrown up for maybe a week at least to see how the clan likes it and everything.
 
Well, I think anyone could always make a "suggestion" or at least showcase of what they think is cool. Council may or may not try it, and if they do, they may then decide whether or not to keep it. :)
 
Its like if no one make suggestions then our servers might grow stagnant. And stagnant stuff is never anything good.
 
Im always open to new suggestions but I like the maps that we have now, and i will play on them ((mostly toyfort) and not dbheights cos it stops responding every 4 seconds on that) but I would give it a go, by the looks of it I wont like it but i do give things a fair chance, and the reason i posted the link is cos i had read it 2 mins earlier and it was still fresh in my mind.
 

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