TF2 Update!

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GardenGroveVW

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Fixed team switches on Attack/Defense maps spamming the console
* Fixed the Kritzkrieg not working on servers with crits turned off
* Fixed some clipped localized strings in various in-game dialogs
* Fixed several cases where files were synchronously loaded while the game was running
* Fixed a shutdown crash in the material system
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
* Players killing themselves will now give a kill credit to the last enemy who damaged them
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
* Fixed players being killed and creating ragdolls during team switches
* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
* Removed health bonus from the Backburner
 
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
That makes life SO MUCH easier!!!!
And no more xtra health for the backburner!!!! No more shooting all 4 rockets at a pyro and not getting a kill!!! WooT!!!!
 
And of course I JUST set up my 'Please do not shoot through the gates in the beginning, thank you!' bind.
 
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels :)

* Players killing themselves will now give a kill credit to the last enemy who damaged them :(

* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts :D

* Removed health bonus from the Backburner :D :D :D

VENGEANCE IS MINE!!!
 
One why the hell did it take so long to fix the gates and two if you commit suicide to rob someone of a point then of course you would hate it but I bet the vanilla server boys got that one in.
 
Updates to Team Fortress 2 have been released.
* Players killing themselves will now give a kill credit to the last enemy who damaged them
I hate this one. It was a tactic. Now its going to be harder. :(

I've always found intentionally suiciding to prevent someone from getting a kill credit to be a fairly cheap tactic myself. I see people do it in Toyfort all the time. They sit up on the door and jump as soon as they get low on health (although I have gotten better at killing them on the way down. :D)

However, I think there are also times when it's accidental that people shouldn't get the credit for. I don't think someone should get a point because a soldier crit rocketed too close to himself and died.

They should've made it so credit is only awarded if the suicide is less than a certain percentage of your health. For example, if someone suicides with 10hp left, the person who got them down that far should get the credit, but if someone suicides with 150 health, you shouldn't as you barely did any damage to them.

Of course, in the grand scheme of things, it probably doesn't matter a ton. You're dead either way and the points don't make a huge difference.
 
yay! none can escape from my compressor!

blows ubered medic off 2 fort bridge
blows demoman off into the deeps of black mesa
blows ubered heavy into train

yay!
 
I hate this one. It was a tactic. Now its going to be harder. :(

What do you care if your enemy gains a point? Perhaps you don't understand what this actually fixed, I don't see how it makes anything "harder".
 
Morbo, in your opinion, wouldnt it have been nice if they added a corpse hatch to 2Fort? :P
 
YAAAY NO MORE SUICIDES WITHOUT CREDIT!!! of course some are accidental but at least now when you flare people on top of the door in toyfort and the jump down you get the points YAY! :D:D:D:D
 
Morbo, in your opinion, wouldnt it have been nice if they added a corpse hatch to 2Fort? :P

I would kill to have a corpse hatch, on 2Fort or any other map. Man I miss Well...

I love the new avatar BTW.
 
Sounds like a good update to me. I was just about to bind my "Please don't shoot through the gates" message, but I guess I dont have too.
 
And I JUST yesterday had some dude on Goldrush calling me an idiot for saying "Don't shoot through the gates." In his own words:

"You idiot it's a <expletive> feature, if Valve wanted to fix it they would have done it at release or ten patches ago. It's not a bug it's a feature of some of the classes, it makes sense that flames go through grates."

Uh-huh. I bet he's facepalming right now.
 
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