Weapon Ideas

Captain Kraken

Active Member
Joined
Jul 26, 2008
Messages
358
I just thought it would be fun to make a thread for weapon/achievment ideas, since there are a lot of very creative people here. :D And I'm sure that I'm not the only one that's been thinking of their own weapon design, or a cool achievment.

Balanced, overpowered, purely silly, it doesn't matter :)

But for those that would like to try their hand at making an idea for a balanced weapon, here are some tips to help you through it:

Trade offs: No balanced weapon should have something just added onto the original design. Sure it would cool if the soldier's rockets were faster and had an increased ammo capacity, but it would be massivly overpowered if it didn't have something taken away, like damage or a reduced splash effect.

Class Role: Balanced weapons should keep the class within their respective roles, and this can be very hard to do. (The BackBurner's former health bonus was an example of such a mistake) Think about what the class' role is as a part of the team, and how your weapon can influince or change it, while avoiding taking over the role of another.

Well let's see what we can make :D Here's a couple that I made

Scout Weapons

Home Run: Replaces the scattergun. It has better accuracy and less damage, much like other TF2 shotguns. When using the right-mouse key, the scout begins to dash, making him faster then before . however, this comes at a loss of control, and he can only go in the direction hes facing. He is also slower for 3 seconds after using the dash.

Curveball: Replaces the Pistol. Has reduced damage and a longer realoding time than the Pistol, but has more ammo and increases the distance of the second part of a double-jump.

Slugger: Replaces the bat. It has a much slower swing-time than the bat does, however when capturing/defending a control point, pushing/blocking the cart in payload, or carrying the enemy intelligence, it gets 100% criticals.

Scout Achievments

David and Goliath: Kill 3 enemy heavies with your bat in a single life.
Steampunk: Destroy 50 engineer buildings with your pistol.
Bases Loaded: Capture the enemy intellingence 3 times in 6 minutes.
Seventh Inning Stretch: Capture a point and extend the time of a round during Overtime.
Umpire: Capture 100 Control Points
Foull Ball: Kill 5 Nemisis with your bat.

What do you think? And be sure to post one of your own, even if it's silly and pointless :D
 
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Engineer:

Wrench Replacement - Builds faster but takes more metal.

Engineer achievements:

-Get 10 kills with a sentry in 1 round
-Have your teleport used 10 times in 1 life
-Heal 1000 health with your dispenser.
 
That's a pretty good wrench :) But the 10 kils with a sentry is actually already in use (Sentry Gunner achievment in General) :P
 
Sentry gun on wheels FTW! lol. I doubt that will happen, but it would be cool.

That's what I've always wanted in the game! Some kind of mobile sentry would be awesome. Either wheels, tracks, or robotic legs to crawl around on. Hopefully something like that is implemented when Valve gets around to the engineer.
 
we have alot of threads on this topic, but id like to say sentries with spiderlegs and driving seats.
 
It would be cool if after you achieved a certain achievement or milestone status you could do the following:

The ability to have a temporary impenetrable shield around you and your sentry while you wrench it. If you have a dispenser close enough it could draw metal / energy from the dispenser to use. But the downside is after you use it once the dispenser blows up leaving you more vulnerable and your health is reduced to like 25%.

It is kinda like a medic invuln on you and your sentry.
 
That would make Ubers almost completely useless BORN.

These are just for fun ;) though it is massively overpowered considering the already heavy defence a sentry provides, so I don't think it would be even thought of in a serious manner.
 
Hey Kraken =D.

Scout- wooden bat with nails in it. 100% criticals when holding the intel.
Heavy- Riot shield with its own health
faster spinning minigun, does less damage, but makes the heavy faster when holding it
 
scout scatter gun, they make it more accurate and stronger just reload is decreased by 50%

pistol change 2 silencer with laser on it and on 25% chance it make you do one of the folowing , Slower,less damage for 4 seconds, more Damage taken for 4 seconds, lose 20 ammo from each weapon+medel+HP


baseball bat- turn into a skateboard and when it hit they go x2 faster speed+reloading+metel capacity for 25 seconds but lose 9health per a second
 
Engineers should have a dispentry that takes 300 metal to upgrade per level.

Spies just need an update that lets you recharge at resupply cabinets.

Soldier could use a rocket that can actually have a chance at taking out an engie+dispenser+sentry combo while ubered instead of having the engie just repair all the damage and shrug it off, probably at cost of damage to people and ammo supply.

Demo could have his old TnT back that was previewed before.

For sniper, maybe a sniper rifle with full charge every shot but is incapable of headshots?

I got nothing for scout ideas.
 
Scout:

2nd unlockable instead of basball bat: Distraction bottle that scout throws and sentry shoots at it so the scout can run past the sentry. The sentry will only shoot at the bottle for 4 seconds until it starts acting normal again. If a team mate runs out whilst the sentry is shooting at the bottle it will act as normal and shoot at the team mate.

ammo : 3
can be used as a melee weapon but does 50 % less damage than the baseball bat and attacks 15% slower.
 
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Scout:

2nd unlockable instead of basball bat: Distraction bottle that scout throws and sentry shoots at it so the scout can run past the sentry. The sentry will only shoot at the bottle for 4 seconds until it starts acting normal again. If a team mate runs out whilst the sentry is shooting at the bottle it will act as normal and shoot at the team mate.

ammo : 3
can be used as a melee weapon but does 50 % less damage than the baseball bat and attacks 15% slower.

That would be sweeeeet! I hate dieing whenever im on a roll running around then out of no where :eek: a sentry gun lol
 
Heavy achievements :

- punch 5 diguised spies to death
- big pharma : same as medic one : get 20 kills in one life with the same medic
- punch 3 zoomed snipers
- not quick enough: kill another heavy who hasn't fully spun up his gun yet
- push little cart! : be the sole person pushing a cart on a pl map for at least 10 seconds
 
Scout:

2nd unlockable instead of basball bat: Distraction bottle that scout throws and sentry shoots at it so the scout can run past the sentry. The sentry will only shoot at the bottle for 4 seconds until it starts acting normal again. If a team mate runs out whilst the sentry is shooting at the bottle it will act as normal and shoot at the team mate.

ammo : 3
can be used as a melee weapon but does 50 % less damage than the baseball bat and attacks 15% slower.


This is one of the neatest ideas in the thread.

I alos like those heavy achievments :D
 
I really don't care too much about weapon upgrades for the Spy, but they should try to fix the backstab registrations, take out the animation, and recharge cloak at cabinets and possibly dispensers.

It'd be pretty handy if the cloak time would slow down if you were standing still also!
 
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