Heavy Updates

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The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
 
So, in the leaked forum post with the supposed new heavy weapons (it was posted on our forums here a few days ago), both the KGB and Natascha were described. So, I guess we have to assume the third unlockable will also be accurate as the shotgun's replacement: A sandwich. +100 HP, but no real use in combat. I'm looking forward to that. That means 400 HP base, SIX HUNDRED HEALTH POWER (hit points) WITH A MEDIC! Say goodbye to being sniper bait when a fully charged headshot can't even kill you.
 
I find it... id say mediocre. (Translation: Lame but ok)

I would have preferred something a bit more different, but i'll be totally thrilled with it if it allowes the heavy to maintain is awesome persona in the front lines. Meaning all enemies move around him, not vice versa. This way valve is sorta keeping with that spirit.

A FREAKING SANDWHICH>>>>???? WHAT!!!
They better make it with mozzarella or I'm pissed :P

Ok but really? a sandwich? what know the scout will get New York pizza as a melee? Is this really all u got?
 
if the sandwhich is true Im pretty sure it doesnt give you +100 base hp, you just switch to it take a bite and you get an extra 100 hp when youre almost dead. It wont raise you past your initial max
 
I really hope Natasha only slows targets she damages and not just anything she hits. Ubers don't need any more difficulties.

(Although an ubered heavy with Natasha could be pretty interesting...)
 
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I wonder if the chain moves, that would be awesome.
I will stand by a sentry.
 
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Natasha might be good at pushing back uber pyro's and demomen, but it all depends on how it's finally implimented.

As for the Sandwich... I really need to make that "My Sandwich Fatty!!!" spray now...
 
That means 400 HP base, SIX HUNDRED HEALTH POWER (hit points) WITH A MEDIC! Say goodbye to being sniper bait when a fully charged headshot can't even kill you.

God I hope not. There better be a restriction on the sandwich if you have a medic healing you. Like a MAX bonus of 450 health.
 
God I hope not. There better be a restriction on the sandwich if you have a medic healing you. Like a MAX bonus of 450 health.

I don't think valve is going to implement something like that, the sniper headshot should be able to kill anything. But if they do, you can expect like a mega sniper gun for the sniper.
The sandwich could use some work though, as of know its kinda lame. Maybe make it have some effect to those around you, making a heavy more of a group assault class.
Maybe not as powerful as an uber but more spread to all (like buffing all to 150% health before battle)
 
A sandwich. +100 HP, but no real use in combat. I'm looking forward to that. That means 400 HP base, SIX HUNDRED HEALTH POWER (hit points) WITH A MEDIC! Say goodbye to being sniper bait when a fully charged headshot can't even kill you.

One of the reasons TF2 is so popular and such a great game is because the game is balanced very well. Implementing something like this, at least on paper, seems like a horrible idea... 600 hp?

We'll see what actually happens and how it works when everything goes live but now I'm becoming more thankful that Warhammer Online comes out in a month.
 

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