Sandvich considerations

Metatron

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Jul 27, 2008
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Let's suppose they do make a weapon unlockable that's a sandvich.

Lets look at the sandwich:

Sandwich.png


That's white bread and what appears to be bolagna. Not too healthy.

Now lets suppose he's popping them like pills.

Shouldn't the sandwich have a side effect like natascha on the heavy?

Lets say he eats 3 sandwiches on himself, should he go 25% slower from all the gained weight until he's ran 1000 feet?

And if he eats a whole 12 sandwiches without running, he dies from a heart attack and must respawn.

What do you think?
 
Good idea, however I don't think they'll count because he might only get 1 sandvich per life? If heavy gets lots of sandviches he will be OP lol. Also will ammo packs bring more sandviches? We'll just have to wait and see :)
 
I think the draw back would be he doesn't have a secondary weapon?

I'd say that's a pretty big drawback honestly. I'm sure a lot of people don't use the secondary weapon, but it can be very handy in the right situation.
 
I'm going to be honest here (although I know/hope it's a joke)...
This is the worst idea, considering the sandvich ,I've ever heard in my entire life.
Sorry, but that's just stupid. :(

-Calle
 
i eat sandwiches all the time they dont fill u up though um but good idea
 
That sounds like an alright idea, 1000 steps though...kinda eh. It should be a time period i think. or less steps...

Also, one question on the sandvich, since is secondary to the shotgun how much ammo would it eat up/how much would you need to use it?
 
I think (or at least I hope) the sandvich should be/is replenished at dispenser, base cabinet, and by metal/ammo packs on the ground. It'd be fair I'd imagine, since ammo and health are usually paired together anyway, so it'd help the heavy top himself off quickly and grab a sandvich to go (insert pyro "want fries with that?" joke here) for some extra health. Plus, it'd offer the heavy increased survivability in areas where there are metal packs, but no health, such as the loft in stage 1 of gold rush.
 
What I think, if you kill a heavy who has his sammich out. When you pick it up, it gives you health instead of metal/ammo.

It'll make more sense.
 
I think its a one-time usable that CAN be replenished like other ammo, but to make it fair it would just be a "heal over time" type deal so that the heavy still has to be hidden away to gain back hp and not taking bullets on the frontlines.

I can't really see it being an instant heal, would be to unfair as nothing is instant heal in the game so far.
 
My question is, if the Heavy can get a Sandvich from 'Mah Dispensa', can the Engies at least get a bottle of Blue Streak beer from it too?

Also, the Sandvich looks like a ham and cheese to me, so if he dies from eating too many, shouldn't there be a Mama Cass Achievement for it? (kids, ask your parents on this one.)
 
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Looking on TF2Wiki as well, the sandvich stats say "Ammo loaded: 1, Ammo carried: 1," which would indicate you carry 2 sandviches. For example, for the shotgun it says "Ammo loaded (in the gun): 6, Ammo carried: 32."

Just some food for thought.

I made a pun.
 
Everyone, my guess is that there will be a new shotgun + a sand"vich". Like the pyro has the airblast with the normal flamethrower, maybe the ehavy will have the sandwich with the normal shotgun too?
 

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