hey sharp,
the current spawn room has not been fully "fleashed out". i intend for a back door to get out and exit where the old baslcony is,,and a vent access point higher up in the b and k cap points..so thats not done yet,,but the flow should be about right.
as for the old flow,,this is a new one for the crowd thats likes a "simpler" map. You happen to be used to the old flow,,i want to see how this does after a week or 2
as for engies on the catwalks..when the first map came out all i heard was how engies can dominate the lower area,,well after everyone became a vet on the map that stopped real quick. im expecting the same of these catwalks..add 1 second respawn and crafty spys and you can say adeos to sentries up there..
bottom line,,i need full 32 player to see what happens,,thats why i wanted to release a "test" version of the map..i also need to see if i fixed the final cap bug and the start of game disconnect error.
and thanx for giving it a look see.
~D