New Blackmesa test map is ready

Tell me what how you changed it, I know the map that we currently host on our servers like the back of my hand :D
 
you have to experience the new changes
hint..when you leav spawn,,go right,,not left
 
I think the spawn point should be moved back to where it was originally or just make it smaller without the hallway and make two spawn points for each team. I like the new vent shafts but the one that leads you to the observation thing I think is bad because it's a good spot for engies to hide their teleporters and dispensers. Now for the area around point "A", I like how you added the hazardous waste down in the pit and the elevator that goes up to the new catwalk so its not entirely hopeless if you fall off one the edges. I like what you did to each of the points, they look sweet with the letters on them. Im ok with the new capture point layout but I prefer the old one because I had myself going pacing back and fourth trying to figure out which way to go. I'd rather stay with the original one for now.
 
hey sharp,

the current spawn room has not been fully "fleashed out". i intend for a back door to get out and exit where the old baslcony is,,and a vent access point higher up in the b and k cap points..so thats not done yet,,but the flow should be about right.

as for the old flow,,this is a new one for the crowd thats likes a "simpler" map. You happen to be used to the old flow,,i want to see how this does after a week or 2

as for engies on the catwalks..when the first map came out all i heard was how engies can dominate the lower area,,well after everyone became a vet on the map that stopped real quick. im expecting the same of these catwalks..add 1 second respawn and crafty spys and you can say adeos to sentries up there..

bottom line,,i need full 32 player to see what happens,,thats why i wanted to release a "test" version of the map..i also need to see if i fixed the final cap bug and the start of game disconnect error.


and thanx for giving it a look see.
~D
 
Wow.... just ran through the map on my own... as to answer "What has changed?" Most everything has changed. The map is very familiar yet completely different. As for the people that think it is easy to get lost on the first version, this one will blow them away.

Interesting that my favorite spot as a demoman has now been made an easier target (in the vent over C/L)... looks good... can't wait to play on it for real.
 
I fell for a trap. I thought this was the new one Dragon was revisioning but thanks to Rymo he made it aware the post was made 8-19-08 not todays day of 10-14-08. rofl
 
It took me all the way to FPS Banana to realize that too Clarko

"Wait? Isn't this the same filename?"
 
ok...here i am...SO EXCITED to see another version of black mesa....and i come to find out that it's a thread that's 2 months old...way to bring a guy down guys...:mad:
But i said the same thing "why is the file name the same?"
 

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