TF2 Update/Server Changes

We Are Talking Heavies



Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Added 3 Heavy unlockables

* Natascha, The Sandvich, The Killing Gloves of Boxing
* Added 35 new Heavy achievements


Added Arena game mode

* 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands


Added 2 new maps

* Badwater Basin, a new payload map
* cp_steel, a community map by Jamie "Fishbus" Manson


Changes

* Added server map timeleft to upper right of scoreboard
* Added new firing sounds to The Backburner
* Removed the Custom Tab in the serverbrowser, and added the Tags field to the base Internet Tab
* Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
* 32 player servers can now support an extra slot of SourceTV
* Made the freezecam item panel description easier to read
* Players now broadcast whether they chose a team directly or use autoteam
* Added proper handling of cart blocking recognition to Payload maps


Bug fixes

* Fixed bug where switching from flaregun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn
* Fixed Spy watch arm not using team skins
* Fixed weapon switching preventing you from using secondary attacks for a 0.2s window after the primary became available
* Fixed players getting stuck in a bad animation state when class switching while spinning the minigun
* Fixed a loophole that allowed players to pickup weapons of other classes
* Fixed a bug that resulted in players earning more crit chance bonus in large, single damage events than they are supposed to
* Fixed an issue with the floating HUD +X health indicators that resulted in them appearing incorrectly
* Fixed a bug which caused the minigun spinning & firing sounds to occasionally stop while the Heavy was still firing
* Fixes the Loadout player model panel causing the in-game player facial animation to perform incorrectly
* Fixed spectators not having the target ID labels display correctly
* Fixed the cart alarm sound occasionally getting stuck on in Payload maps





And what does this mean for us? A server running the new map! Duh!



BRAND NEW ARENA SERVER IS UP!! IP is: 72.233.91.122:27015
 
Last edited by a moderator:
Honestly, 1 hour is way too long for the arena maps. I'd say 20-30 mins is ok. Just like our events.

People were starting to leave in rage because the map 'badlands' would not change.
Please consider this, council.
 
Honestly, 1 hour is way too long for the arena maps. I'd say 20-30 mins is ok. Just like our events.

People were starting to leave in rage because the map 'badlands' would not change.
Please consider this, council.

Yes this is true i was playing on this server earlier and the only map seemed to be Badlands. Everytime we got close to the map changing the server crashed or went down. Every time people joined in again the map would be Badlands and the timer would start back from 60 mins. Please consider changing the time limit we would all be very grateful.
 
What we need is an Arena server. We should have a poll where everyone votes on which is their favourite Arena maps out of the 5 available, and the winner could be the eGO's 24/7 arena map. Someone on out Steel server was asking whether we were going to add an arena map server so I'd post it here.
 
What we need is an Arena server. We should have a poll where everyone votes on which is their favourite Arena maps out of the 5 available, and the winner could be the eGO's 24/7 arena map. Someone on out Steel server was asking whether we were going to add an arena map server so I'd post it here.

We have an arena server. See Master of Puppet's first post.
 

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